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Flickering textures problem only in Utility Stations

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anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Flickering textures problem only in Utility Stations

Post by anstand » Sat Aug 27, 2016 11:19 pm

Hey there,


got a weird problem with Utility stations cells like the Anchorage Memorial Facility Bay. Some of the textures in these cells flicker pretty heavily. Made a little .gif to show you what is happening.




  • ENB is not the culprit


  • Interior Light Template / Image Spaces are not the culprit (tried to use different ones from cells that do not flicker)


  • These errors appear immediately after loading a game (therefore no memory leak or full VRAM problem)


  • Am using NMC High textures


Does anyone else have an idea why this is happening? Corrupt meshes? Corrupt textures? Pipboy flashlight just messy?


Or is this another engine limitation?


 


You do not have the required permissions to view the files attached to this post.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That happens with multiple

Post by RoyBatty » Sun Aug 28, 2016 1:27 am

That happens with multiple lights. Lighting engine is gud.


Image

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Indeed. It's annoying as crap

Post by Lyndi » Sun Aug 28, 2016 1:54 am

Indeed. It's annoying as crap but I don't think theres anything that can be done. I screwed with my settings in NV Control panel for 2 hours once trying to make it less apparent and declared screw it when nothing seemed to help. :(


Produces the programming equivalent of coffee stains.

anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

gud?

Post by anstand » Sun Aug 28, 2016 10:17 am

[quote=RoyBatty]


That happens with multiple lights. Lighting engine is gud.


[/quote]


gud?



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

anstand wrote:

Post by Risewild » Sun Aug 28, 2016 12:46 pm

[quote=anstand]


 


RoyBatty wrote:



That happens with multiple lights. Lighting engine is gud.


 



gud?


[/quote]


Like in "good", sarcastic good.


Signature:

anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Flashlight NVSE actually

Post by anstand » Sun Aug 28, 2016 2:43 pm

Flashlight NVSE actually makes things a little bit better. Now only the ground decals are flickering.


Seems like I have to ... get rid off the street litter in these cells.



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