The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Can't find train to New Vegas from DC

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The door is there, it's just

Post by JaxFirehart » Mon Jan 20, 2014 1:10 am

The door is there, it's just right behind the wall he's looking at. Unless I'm wrong.



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I have moved the rubble below

Post by chucksteel » Mon Jan 20, 2014 1:14 am

I have moved the rubble below ground for the transit update. Doing that is the best way when disabling vanilla assets because they are still there and this avoids conflicts with other mods. 



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Ah the fun times of

Post by thermador » Mon Jan 20, 2014 4:27 pm

Ah the fun times of persistent references being embedded in savegames.


Apologies veritas, thanks for putting up with us.  We get this question a lot (mostly in the chatroom), and it's usually the map.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

It's not a problem that we

Post by TrickyVein » Sat Feb 08, 2014 7:50 pm

It's not a problem that we can address any more than we already have. At least not on our end.


Some mods you are using may have dirty edits to the cell which end up re-enabling all references. 


So what's your load order?


 



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Did you start a new game

Post by Risewild » Sat Feb 08, 2014 11:23 pm

Did you start a new game after installing TTW 2.4a or did you used an existing save?


Signature:

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

So everything else works the

Post by TrickyVein » Sat Feb 08, 2014 11:49 pm

Thanks for posting your load orer. Nevada Skies shouldn't* affect anything - I'll get back to you on that. 


So everything else works the way it ought? You started in vault 101 and made your way to the Mall, etc.? 


*Looks clean enough to me. At least, it's not affecting the mall metro cell.



Piers Arkan
Posts: 47
Joined: Sat Dec 28, 2013 2:33 pm

I actually had this issue,

Post by Piers Arkan » Sun Feb 09, 2014 12:51 am

I actually had this issue, Jax you might be remembering when I talked about this in the chat. I'm surprised this is happening with folk other than I. The Door is kinda beyond there, but is set up so that it is embedded in a small hallway that is made with a different model than the one the train tunnel would have had, if you see a little weird flickering, or it just doesnt look right when you TCL through, then you'll know it there, but if he doesn't have the door to Columbus circle at all, well shoot I never had that.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

If the door isn't there then

Post by TrickyVein » Sun Feb 09, 2014 1:53 am

If the door isn't there then he isn't running 2.4a. Or it isn't installed correctly. Apparently that's a thing when you use NMM. 



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

I made a bugfix that should

Post by sesom » Sun Feb 09, 2014 4:35 am

I made a bugfix that should help for TTW 2.4 with rubble bug it can be found here:


http://taleoftwowastelands.com/content/ttw-24-guide-how-reach-new-stations#comment-18455


For everyone who has it please leave a comment if it helped. I can't reproduce the problem here.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

If you look at your local map

Post by TrickyVein » Sun Feb 09, 2014 3:02 pm

If you look at your local map in your pipboy you'll be able to see which side of the tunnel (and for that matter, inside of which tunnel) the door is located.


If the door isn't there at all, then you're not running 2.4.



Post Reply