When I went to Nevada for the first time and went through the opening I lose 15 skill points in my three tagged skills. Happened on two different saved games. Just reporting I'll add them with a console command to fix.
When going from DC to NV for first time all tag skill points are removed.
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Jaydog
- Posts: 10
- Joined: Tue Mar 11, 2014 5:15 pm
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
It's considered polite to
It's considered polite to read any forum sticky posts before posting.
https://taleoftwowastelands.com/content/you-will-get-banned-if-you-dont-read-asking-help
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Jaydog
- Posts: 10
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Sorry I wasn't asking for
Sorry I wasn't asking for help and am on a different computer now. I was just curious if it was happening to other people.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
If you at least post a load
If you at least post a load order we might be able to point out any issues. That shouldn't be happening and doesn't happen to me when I travel so it is likely that a mod is messing with the NV start quest and overriding the changes TTW makes.
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Jaydog
- Posts: 10
- Joined: Tue Mar 11, 2014 5:15 pm
FalloutNV.esm
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
CoitoErgoSum.esm
SomeguySeries.esm
The New Bison Steve Hotel.esm
NVWillow.esp
Vault 101 Revisited.esm
D.E.I.M.O.S..esm
VanessaFollowerNV.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
More Perks.esm
Project Nevada - Rebalance Complete.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - All DLC.esp
Project Nevada - TTW.esp
TTW_XPReduction.esp
TTW_SuperMutantRebalance.esp
TTW_StashPackOptions.esp
TTW_SpeechChecks.esp
TTW_OutcastTrading.esp
TTW_NoKarmaDCFollowers.esp
TTW_MoreCookingItems.esp
Wild Wasteland Integration.esp
The Mod Configuration Menu.esp
TheInheritance.esp
HalfwayHouse.esp
ARESproject.esp
Russell.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
epock.esp
NVLadyoutfit1.esp
On a low end Pc I'll post my specs if you think it will help. I would guess it has to do with the merged More perks and traits esm. I went through Doc mich's house a few times and noticed it's only taking away 15 points from 2 tag skills and it changed wich ones each time I went through. I messed with the More perks esm's load order a few times but didn't help. If it's a mod conflict do you think it will cause more problems down the road?
Awesome mod by the way this is my second time installing it.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Doc shouldn't even do any
Doc shouldn't even do any char gen
He should give you a reflectron so you can change your face, lead you over and make you activate the Vigortester, but the Vigortester doesn't actually do anything, he then takes the long way to the front door and gives you your stuff and sees you out. No sitting on the couch and picking traits/tags.
If that isn't what you are seeing happen, then a mod is interfering with the NV start. FNVEdit can help you narrow down which mod, but it takes some doing.
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Jaydog
- Posts: 10
- Joined: Tue Mar 11, 2014 5:15 pm
All of it happens like you
All of it happens like you said but he goes through the questions he would have asked on the couch at the door (tell him the first word that pop in your head when you hear...) and the ones about the pictures but I don't see the pictures; but the tag skill menu or trait menu don't pop up.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Jaydog wrote:
[quote=Jaydog]
All of it happens like you said but he goes through the questions he would have asked on the couch at the door (tell him the first word that pop in your head when you hear...) and the ones about the pictures but I don't see the pictures; but the tag skill menu or trait menu don't pop up.
[/quote]
That is exactly what is not supposed to happen in TTW, like Jax said all the Doc does is give you the thing to change your face, then ask you to use the Vigor testing machine which you only have to activate and nothing happens (no distribute points to your attributes) then the Doc is supposed to walk to the door and have the little chat before you leave and that is it. I went to NV and all happened like that so again like Jax said there must be a mod or something that is making the Doc ask you all the one word questions and the ink blob ones too.
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gluttoncreeper
- Posts: 35
- Joined: Sat Jun 15, 2013 5:21 pm
Didn't notice it, but had the
Didn't notice it, but had the same dialog with the ink blot conversation, just went through and continued game. It may be WWI, Willow, or the Some Guy mods. Have these that match your load order.
It has been a while, been play Mass Effect Trilogy, but I recall the face change, and Vigor-testor bypass, to the Doc taking the long way to the door, then asking the ink-blot questions twice, then going into normal dialog upon leaving his home. I would say disable those mods and see if it fixes your issues, all but WWI happen after Doc Mitchell anyway.
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AnvilOfWar
- Posts: 208
- Joined: Wed Oct 09, 2013 7:59 am
This is a bit of a guess, but
This is a bit of a guess, but I had a similar problem crop up on another playthough and previous install I had.
My question for the OP is, "NVWillow.esp" is this the latest version that Llama made?
I had Doc Mitchell try and "sit" in mid air at the door and go though several change gen questions at that point. Basically like you had described in your 4th post.
Of the mods in your load order, and the ones I was using myself. That is the only common one I was also using that I did not put into my current load order. In which that problem didn't crop up again. Mind you it's just a guess on my end.