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Radio in Mojave doesn't work

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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boring
Posts: 28
Joined: Wed Feb 19, 2014 6:32 pm

Radio in Mojave doesn't work

Post by boring » Thu Mar 13, 2014 1:18 pm

Most of the radios in Mojave that should play Mojave Radio station are silent. Pip-boy radio works fine in that cases. In few locations(like t-rex statue) radio work, but then pip-boy radiostation silent. All radios in DC was worked perfectly.




boring
Posts: 28
Joined: Wed Feb 19, 2014 6:32 pm

Win8 x64, Intel Core i5 4670,

Post by boring » Thu Mar 13, 2014 1:41 pm

NMM 0.48.2(last)


Load order: even on clean install with just NV+DLCS, F3+DLCS and TTW - it still doesn't work.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Please post your load order.

Post by JaxFirehart » Thu Mar 13, 2014 4:39 pm

Please post your load order. Even if you disabled it, a mod might still have an effect.



boring
Posts: 28
Joined: Wed Feb 19, 2014 6:32 pm

01  TaleOfTwoWastelands.esm

Post by boring » Thu Mar 13, 2014 9:10 pm

01  TaleOfTwoWastelands.esm

02  Fallout3.esm

03  DeadMoney.esm

04  HonestHearts.esm

05  OldWorldBlues.esm

06  LonesomeRoad.esm

07  GunRunnersArsenal.esm

08  Anchorage.esm

09  BrokenSteel.esm

0A  ThePitt.esm

0B  PointLookout.esm

0C  Zeta.esm

0D  citadel_fix-for_v2-4a.esp


 


Don't look at first two mods in order, Wrye flash list order a bit messy, practically i had them at right positions.



 



boring
Posts: 28
Joined: Wed Feb 19, 2014 6:32 pm

Resolved problem for myself,

Post by boring » Mon Mar 17, 2014 6:01 pm

Resolved problem for myself, if you have the same, go to this thread:


 


http://taleoftwowastelands.com/content/radio-mojave-fix



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