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Falls Church/Mason District Metro exit to Falls Church Metro problem

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Nameless One
Posts: 9
Joined: Fri Nov 22, 2013 5:15 pm

Falls Church/Mason District Metro exit to Falls Church Metro problem

Post by Nameless One » Mon Nov 25, 2013 10:25 pm

According to the wiki (http://fallout.wikia.com/wiki/Falls_Church/Mason_Dst_Metro), the area should connect to Falls Church Metro. However, the door that should lead there cannot be activated. I can move through the door and fall through nothing just to be moved to another place in the area.


TTW Version 2.2a


Point Lookout failed to patch. Loaded with ESM only. Never visited.


Load order as detailed in Installation Instructions. Also using Dead Money Junk Rounds Redux mod, TTW_MoreCookingItems, ttw_hellfire_armor_fix_2 and ttw_water_fix.


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Please post an actual load

Post by JaxFirehart » Mon Nov 25, 2013 10:31 pm

Please post an actual load order as exported from your mod manager



Nameless One
Posts: 9
Joined: Fri Nov 22, 2013 5:15 pm

GameMode=FalloutNV  

Post by Nameless One » Mon Nov 25, 2013 11:48 pm

No idea how to get this to post in multiple lines.


GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 TaleOfTwoWastelands.esm=1 DeadMoneyJunkRoundsRedux.esp=1 Assassin Freq28.esp=1 Project Brazil NV DLC Control.esp=0 TTW_XPReduction.esp=0 TTW_MoreCookingItems.esp=1 TTW_NoKarmaDCFollowers.esp=0 TTW_StashPackOptions.esp=0 TTW_Bobbleheads.esp=0 ttw_hellfire_armor_fix_2.esp=1 ttw_water_fix.esp=1


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Thanks, a load order like

Post by JaxFirehart » Tue Nov 26, 2013 1:39 am

Thanks, a load order like that is always necessary because many times someone has said my load order is perfect and ended up that was the problem. But yours is fine.


Now we just need someone to verify it, but your game looks close enough to clean that it probably isn't a mod issue.



Bastian772
Posts: 74
Joined: Tue Oct 29, 2013 4:12 am

I can verify this, the door

Post by Bastian772 » Tue Nov 26, 2013 4:26 am

I can verify this, the door to the Warrington Tunnels near Tenpenny Tower behaves the exact same way in my game with no mods installed.  I'll add this anomaly to the bug tracker.



Bastian772
Posts: 74
Joined: Tue Oct 29, 2013 4:12 am

Fixed, see here for details:

Post by Bastian772 » Tue Nov 26, 2013 9:01 am


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