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CTD every 5-30 minutes, please help

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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nickmedby21
Posts: 6
Joined: Wed Nov 13, 2013 4:24 am

CTD every 5-30 minutes, please help

Post by nickmedby21 » Sun Nov 17, 2013 1:48 am

i have been using ttw for a couple of weeks now and have scoured the forums applying every stability fix i can and yet i still CTD consistently. I admit i ran the ttw app with fnv mods installed and i hope that is not the root of the problems.


other than the mods listed in the load order i have enhanced shaders nevada skies edition, current NVSE w/4gb, NMC's textures for both fo3 and nv, fake windowed mode for nv, nvsr, i ran texture compression with recommended settings. ran boss, and did a master update.


system specs: amd fx-6300, EVGA Geforce GTX 650, Gigabyte GA-78lmt-s2p motherboard, 8 gb corsair RAM @ 1333mgz, corsair 430 watt psu, 1 tb seagate barracuda hdd 7200 rpm, win 7 hp 64 bit


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I saw a couple of FO3 mods in

Post by JaxFirehart » Sun Nov 17, 2013 2:23 am

I saw a couple of FO3 mods in that load order, did you run the conversion script on them? Or download them from a source that said it was already converted for TTW?



nickmedby21
Posts: 6
Joined: Wed Nov 13, 2013 4:24 am

i grabbed the resources from

Post by nickmedby21 » Sun Nov 17, 2013 2:29 am

i grabbed the resources from fallout 3 nexus and then replaced the esp's with the converted ones from the nv nexus. also the install is c:/programfiles(86)/steam/steamapps/common/falloutnewvegas


i am also just recently getting backround conversation noise intermittently


and i cleaned the master files



Junomars
Posts: 6
Joined: Sun Nov 10, 2013 7:23 am

Take out ttwinteriorproject

Post by Junomars » Sun Nov 17, 2013 2:49 am

Take out ttwinteriorproject.esm, playerhome_themes.esm and gambling.esm as they are included in ttwinteriorsproject_combo.  


Take out ihud.esm as ohud.esm includes all the huds.  


Project_Nevada -rebalance uncapped max level.esp doesnt work for me and may not work for you.  


Take out perkeverylevel.esp as project nevada rebalance.esp covers that, check the mcm options to change the perk to every level.


IWS and mart mutant mod increased increased spawns has been notorious for ctds in my game.  


Also use BOSS to rearrange your load order.  


Edit:  Also i would only use either Performance of the gods or bettergameperformancev4.  I wouldnt recommend doing master update as that was a Fallout 3 problem.  I see you ran boss, but your load order looks off. 


recommended load order 


FalloutNV.esm=1 


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


CaravanPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


YUP - base game + All DLC.esm


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What he said, all good starts

Post by JaxFirehart » Sun Nov 17, 2013 2:56 am

What he said, all good starts.



nickmedby21
Posts: 6
Joined: Wed Nov 13, 2013 4:24 am

kept ihud because directors

Post by nickmedby21 » Sun Nov 17, 2013 3:09 am

kept ihud because directors chair has it as a master, removed the esp's save the iws and mmm increased spawns and ran boss again with a new merge patch (same error) and a master update. game crashed after i left megaton and then went to fast travel back. also ignore the backround noise comment i made.



nickmedby21
Posts: 6
Joined: Wed Nov 13, 2013 4:24 am

Thank you, I'll try those

Post by nickmedby21 » Sun Nov 17, 2013 3:16 am

Thank you, I'll try those last suggestions and see how it goes :)



Junomars
Posts: 6
Joined: Sun Nov 10, 2013 7:23 am

I dont think its recommended

Post by Junomars » Sun Nov 17, 2013 3:17 am

I dont think its recommended to clean master files.  Also, try with no masterupdate.  Also, deleted references from mods in cell and worldspaces will cause ctd's if another mod enables those references so you may want to check that out in FNVEdit. 


Also, I had more2megaton in my load order once and had my share of crashes in and out of megaton.  



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