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Dogmeat won't respond to any actions on the companion wheel.

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pdoxney
Posts: 4
Joined: Fri Nov 08, 2013 2:22 am

Dogmeat won't respond to any actions on the companion wheel.

Post by pdoxney » Tue Nov 24, 2015 8:31 pm

My specs are: Windows 10 64-bit, 4GB RAM, 2.4GHz AMD E2-3200 processor.


I used FOMM 0.14.11.12 to install the FOMODs created by the installer and NMM 0.61.1 to install the other mods I'm using. The TTW install log is attached below.


My current load order is:


FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


CaravanPack.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


AWorldOfPain(Preview).esm=1


Project Nevada - Core.esm=1


Project Nevada - Equipment.esm=1


Project Nevada - Cyberware.esp=1


SomeguySeries.esm=1


TTWOptions.esp=1


TTW_StashPackOptions.esp=1


TTW_StartupMenu.esp=1


TTW_SpeechChecks.esp=1


TTW_OutcastTrading.esp=1


TTW_NoKarmaDCFollowers.esp=1


TTW_Reputation.esp=1


TTW_AnchorageCustomization.esp=1


Project Nevada - Dead Money.esp=1


Project Nevada - Honest Hearts.esp=1


Project Nevada - Old World Blues.esp=1


Project Nevada - Lonesome Road.esp=1


Project Nevada - Gun Runners' Arsenal.esp=1


TTWHOMESWEETHOME.esp=1


xatmosSkillPerks.esp=1


WeaponModsExpanded.esp=1


CASM.esp=1 NewVegasBounties.esp=1


TheInheritance.esp=1


NewVegasBountiesII.esp=1


NewVegasBountiesIII.esp=1  


I have Dogmeat with me but he won't respond to any selections I make on the companion wheel. When I select talk to try and send him back to Vault 101 it zooms in on him for a second and then the game just continues on as if I hadn't talked to him at all. I'm using the Steam version of FO3 GOTY and F:NV Ultimate Edition. I've tried going through the load order and switching off mods one by one to figure out which one is causing the problem but I haven't had any luck finding the cause of the problem.


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pdoxney
Posts: 4
Joined: Fri Nov 08, 2013 2:22 am

I got it fixed. I just

Post by pdoxney » Tue Nov 24, 2015 8:50 pm

I got it fixed. I just disabled everything and it works now. He's gone back to Vault 101. I must learn how to use FNVedit to see what exactly the problem was.



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