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Texture issue with the chinese assault rifle.

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Wolfundersurface
Posts: 9
Joined: Sat Nov 02, 2013 7:06 am

Texture issue with the chinese assault rifle.

Post by Wolfundersurface » Sat Nov 09, 2013 8:14 am

So I just discovered that the texture for the Chinese assault rifle's are all messed up in my game. Couldn't find the fix in the forum's, I did see mention that it would be fixed in the next update. However that post was from June and I didn't find the dates for the versions in the change log. So I don't know if its something that still to come or if that was the 1.1a update that mentions weapon texture issues. I did a quick check by unchecking all of my plugins for both my FO3 and FNV mods, and the texture is still wrong. Would the next step be to uninstall all of my mods to find the conflict? Or is there some little thing I can edit in FO3 or FNV's GECK?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Post your load order, that is

Post by JaxFirehart » Sat Nov 09, 2013 3:02 pm

Post your load order, that is very useful information; there are too many possibilities to know without one.



Wolfundersurface
Posts: 9
Joined: Sat Nov 02, 2013 7:06 am

Lets see, FO3 load order is

Post by Wolfundersurface » Sat Nov 09, 2013 4:23 pm

Lets see, FO3 load order is as follows:


Fallout3


Anchorage


ThePitt


BrokenSteel


PointLookout


Zeta


Then the FNV load order is:


FalloutNV


DeadMoney


HonestHearts


OldWorldBlues


LonesomeRoad


GunRunnersArsenal


CaravanPack


ClassicPack


MercenaryPack


TribalPack


Fallout3


Anchorage


ThePitt


BrokenSteel


PointLookout


Zeta


TaleOfTwoWastelands


Both FO3 and FNV have mods installed, I didn't list any of those because, well theres a lot. However, they are all loaded after the listed esm's. I've also run FO3edit and FNVedit which did fix the issue of my super mutants not using their assault rifles.


Hope this helps, thank you.


B Roche



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

It does not help, not in the

Post by plumjuice » Sat Nov 09, 2013 4:54 pm

It does not help, not in the slightest. Post your actual load order, not the abridged version.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Wolfundersurface
Posts: 9
Joined: Sat Nov 02, 2013 7:06 am

FO3:

Post by Wolfundersurface » Sun Nov 10, 2013 4:54 am

[collapsed title=Fallout 3 LO]Fallout3

Anchorage

ThePitt

BrokenSteel

PointLookout

Zeta

unofficial fallout 3 patch

EVE

Mothership Vrew

AQFH

AQFH_C_103

AQFH2

AQFH3

NotSoFast

EVE

EVE Operation Anchorage

Fellout-pipboylight

Fellout-Full

Fellout-Anchorage

Fellout-BrokenSteel

Fellout-BrokenSteel

Fellout-PointLookout

Fellout-Zeta

3EFhelmlessstealthsuit

all_but_AQFH

[/collapsed]


[collapsed title=Fallout NV LO]FalloutNV

DeadMoney

HonestHearts

OldWorldBlues

LonesomeRoad

GunRunnersArsenal

CaravanPack

ClassicPack

MercenaryPack

TribalPack

Fallout3

Anchorage

ThePitt

BrokenSteel

PointLookout

Zeta

TaleOfTwoWastelands

OWNB - Open World

AWorldOfPain(Preview)

NVStripOpen

Project Nevada - Core

Project Nevada - Equipment

oHUD

MikotoBeauty

DFB - Random Encounters

Project Nevada - Rebalance

Project Nevada - Cyberware

FINAL Seachlight Airport NCR

SomeguySeries

TTW_StashPackOptions

TTW_Bobbleheads

TTW_MoreCookingItems

The Mod Configuration Menu

Veronica_nerdy

Better Burned Man

OWNB - Red Canyon Overhaul

NewVegasBounties

NewVegasBountiesII

Power Armor Training Perk

pipboy2500_edisleado

psychoelfs lev stripping

SignatureArmor

SignatureWeapons

psychoelfs ammo crafting

Improved Throwing1

Boacombat2glove

Collossus NV

EMR_StealthSuitMkII

FlashlightNVSE

Glove_be_gone

NCR Ranger Helmet Neck Cover

NCR Reamament v 1.5 (Lore)

RCSS

AWOPDeadMoney

Follower Home Marker

NVBabyDeathclawCommander

NVWillow

Invisibility for No Reputation

UsableCigarettes nenunen Ver for New Vegas

WeaponModsExpanded

WMX-AWOP-Overhaul

Project Nevada - WMX

WMX-DeadMoney

WMX-HonestHearts

WMX-OldWorldBlues

WMX-LonesomeRoad

WMX-GunRunnersArsenal

WMX-PreOrderPackClassic

WMX-PreOrderPackCaravan

WMX-PreOrderPackMercenary

WMX-PreOrderPackTribal

EVE FNV - ALL DLC

WMX-EVE-AllDLC

Fellout

Fellout-OWB

frienofnightforfellout

MikotoBeauty

Lone Gunman's Tools of Trade

ClearWindows

Continue After Ending V1.9

Covered Face For Less Reputaion

EVE FNV - NO GRA

EVE FNV _ NO DLC

Illuminous

no ravens on radar

Roit Gear Neck Cover

EMR Stealthsuit v3.0 - Project Nevada Patch

StripOpenMain

WMX-EVE-NoGRA

WMX-EVE-NoDLC

AWOPDeadMoneyVendorPatch

TheLozza's_Gasmasks

all

[/collapsed] 



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Oh wow, lots of mods... I get

Post by Thatchor » Mon Nov 11, 2013 1:45 pm

Oh wow, lots of mods... I get the texture issues too, although I fixed it myself, but the only mod I use that you use is Project Nevada. Something to do with the Equipment Module perhaps? I'll look into it later and release a patch if necessary.


Now... on another note. You load order needs serious work. A quick glance and I noticed:


(1) You're using multiple Fellouts. There is a combined Fellout on the forums.


(2) If you are use all those WMX, may as well download WMXUE instead. (It's in the MISC section of the downloads.) Make sure you grab the correct patchs.


(3) There is also a combined EVE on the forum. I'd grab that too.


(4) The ranger neck cover mods are fixed in Project Nevada I believe. If you're using Project Nevada, you may want to grab the my PN patches.


(5) Also, many of your mods are contained in NVEC Complete, so I'd recommend looking into that, just make sure you grab the respective TTW patch. Load the combined EVE after NVEC Complete (it should be loaded high in your load order anyway), and it'll work just fine).


I'd also start a new game after installing/reinstalling all these.



Wolfundersurface
Posts: 9
Joined: Sat Nov 02, 2013 7:06 am

Thanks Thatchor I'll

Post by Wolfundersurface » Tue Nov 12, 2013 11:00 am

Thanks Thatchor I'll definitely start looking into each of your suggestions.



User avatar
LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

Don't grab the combined EVE,

Post by LT Albrecht » Tue Nov 12, 2013 6:35 pm

Don't grab the combined EVE, I keep finding flaws with it. It breaks:


-Embedded weapons added in New Vegas (all securitrons will only have the melee claw attack)


-Tenpenny tower penthouse level.


That said, the embedded weapons thing would probably be fixable with a merged/ashed patch. but it's just poor form as-is. They're relatively easily quick-fixable in FNVedit if you're prepared to sacrifice a few things. Deleting the embeddedweapons list fixes the securitrons but causes the custom gutsies not to be able to use their new weapons, the tenpenny cell problem can be fixed in a similar manner by deleting EVE's edits to the cell.


trollolololololol





 



Wolfundersurface
Posts: 9
Joined: Sat Nov 02, 2013 7:06 am

Thanks Albrecht I'll keep

Post by Wolfundersurface » Fri Nov 15, 2013 2:20 pm

Thanks Albrecht I'll keep that in mind.



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

I can actually help you out,

Post by Niar26 » Fri Nov 15, 2013 3:45 pm

I can actually help you out, if you can link us a screenshot of the chinese assault rifle how it appears in-game, there are many bugs i had with it, maybe it's one of those ones, and if it is, i can understand that by looking at the weapon screen shot:)



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