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Zeta CTD

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Cinnemassacist
Posts: 24
Joined: Mon Oct 28, 2013 2:56 am

Zeta CTD

Post by Cinnemassacist » Mon Oct 28, 2013 9:46 pm

When I start the space walk everything is fine but as I activate the third panel when the animation finishes it Crashes. I am not sure what to do, some help would be appreciated


Here is my load order


[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] TaleOfTwoWastelands.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TTWInteriors_Core.esm

[X] TTWInteriorsProject_Combo.esm

[X] TTWInteriorsProject.esm

[X] More Perks.esm

[X] NVStripOpen.esm

[X] Clean-Deluxe FNV.esm

[X] Better New Vegas.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Cyberware.esp

[X] TTW_XPReduction.esp

[X] TTW_MoreCookingItems.esp

[X] TTW_NoKarmaDCFollowers.esp

[X] TTW_StashPackOptions.esp

[X] TTW_Bobbleheads.esp

[X] CASM.esp

[X] MLP Cutie Marks FNV.esp

[X] My Little Pony Firearms Are Magic.esp

[X] Halvedammocraftingrequirements.esp

[X] FPSWeaponWheel.esp

[X] WMXUE-CouriersStash.esp

[X] The Mod Configuration Menu.esp

[X] The Weapon Mod Menu.esp

[X] populatedcasino-medium.esp

[X] Distant Gunfire Sound Fix V2.1 - Machienzo.esp

[X] More Perks Update.esp

[X] P0N-3 Radio.esp

[X] Atomic Loading Screens.esp

[X] 1nivVSLArmors.esp

[X] 1nivPNSLPatch.esp

[X] Tatctical Third Person Camera - FOV 30.esp

[X] Better Casinos.esp

[X] Casino Exchange All.esp

[X] Skip DLC - Dead Money.esp

[X] ttw_supermutantrebalance.esp

[X] CompanionDe-Equip.esp

[X] MaxFollowers12.esp

[X] NCR Rearmament v1.5 (Lore).esp

[X] Roberts_NewVegas.esp

[X] desmond companion.esp

[X] UnlimitedCompanions.esp

[X] VeronicaFixEssential.esp

[X] ClassyVeronica.esp

[X] EnhancedGrass.esp

[X] RaestlozPCIdles.esp

[X] MiscItemIconsNV.esp

[X] PipBoyLight.esp

[X] pipboyx2.esp

[X] WeaponJamming.esp

[X] WMXUE.esp

[X] WMXUE-ArenovalisTextures-CS.esp

[X] WMXUE-ArenovalisTextures.esp

[X] Clean-Deluxe FNV - HonestHearts.esp

[X] Clean-Deluxe FNV - DeadMoney.esp

[X] Clean-Deluxe FNV - LonesomeRoad.esp

[X] Clean-Deluxe FNV.esp

[X] Clean-Deluxe FNV Merge - All DLC.esp

[X] Clean-Deluxe FNV - OldWorldBlues.esp

[X] StripOpenMain.esp

[X] Ultimate Invisible Wall Remover.esp

[X] ELECTRO-CITY - Imaginator.esp

[X] BetterGamePerformanceV4.esp

[X] tkEyelashesFNV.esp

[X] tkEyelashesFNV_FemalesOnly.esp

[X] Vending Machines of The Wastes.esp

[X] housemod.esp

[X] NovaMod.esp

[X] wmx-ttw-unified.esp

[X] delilah.esp

[ ] WMXUE-PN.esp

[ ] WMXUE-FOOKNV.esp

[ ] WMXUE-EVE.esp

[ ] WMXUE-ModernWeapons.esp

[ ] WMXUE-AWOP.esp



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

Have you tried disabling mods

Post by frenzyslave » Mon Oct 28, 2013 11:57 pm

Have you tried disabling mods to see which one is clashing with TTW?


Thats quite a long list of mods...


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

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Cinnemassacist
Posts: 24
Joined: Mon Oct 28, 2013 2:56 am

 I wouldn't know where to

Post by Cinnemassacist » Tue Oct 29, 2013 12:19 am

 I wouldn't know where to start, also my whole game is based on these mods so it would delete some of my items and such. (yea i guess it is a lot of mods)



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Cinnemassacist
Posts: 24
Joined: Mon Oct 28, 2013 2:56 am

Ok I disabled all of my mods

Post by Cinnemassacist » Tue Oct 29, 2013 1:01 am

Ok I disabled all of my mods and it worked now i just need to find the offending mod



User avatar
Cinnemassacist
Posts: 24
Joined: Mon Oct 28, 2013 2:56 am

Ok I Found that it was Clean

Post by Cinnemassacist » Tue Oct 29, 2013 1:51 am

Ok I Found that it was Clean Deluxe NV by Jeoshua


http://newvegas.nexusmods.com/mods/45116/?



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

There ya go ;)

Post by frenzyslave » Wed Oct 30, 2013 5:41 am

There ya go ;)


You can always enable it again after the spacewalk.


Hopefully the items are ok to lose, it sounds just like an unclutter mod instead of adding weapons armour etc...


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Also it should be noted that

Post by AnvilOfWar » Wed Oct 30, 2013 10:50 pm

Also it should be noted that your TTW .esm is before all of your fallout 3 .esm's it should be last after the fallout 3 dlc's .esm's.


According to the download page the order for the main file .esm's should be:




  • FalloutNV.esm


  • DeadMoney.esm


  • HonestHearts.esm


  • OldWorldBlues.esm


  • LonesomeRoad.esm


  • GunRunnersArsenal.esm


  • CaravanPack.esm


  • ClassicPack.esm


  • MercenaryPack.esm


  • TribalPack.esm


  • Fallout3.esm


  • Anchorage.esm


  • ThePitt.esm


  • BrokenSteel.esm


  • PointLookout.esm


  • Zeta.esm


  • TaleOfTwoWastelands.esm



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Cinnemassacist
Posts: 24
Joined: Mon Oct 28, 2013 2:56 am

Yea thanks its fix now I didn

Post by Cinnemassacist » Thu Oct 31, 2013 3:24 am

Yea thanks its fix now I didn't have to lose anything since it was just that mod and it doesn't work in dc anyway. (thanks for helping me fix my load order AnvilOfWar. )


 



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