I've tried deactivating some .esp's, and a friend of mine has the same issues. Anybody know if it's a conflict or whatever?
Load Order:

I've tried deactivating some .esp's, and a friend of mine has the same issues. Anybody know if it's a conflict or whatever?
Load Order:

It probably is "...or whatever" that's causing the armor to shine :)
This sounds like a familiar issue but I'm not familiar with the solution or know exactly which mod/resource is responsible for it.
I noticed that you're running Mission Mojave Ultimate Edition which, as you will see from the FAQ is incompatible with TTW. It'd make sense to go through your list and remove any other mods which have been identified as being incompatible with TTW, to begin.
did you invalidate the vanilla files or not, because this normally happens when Archive Invalidation is Off
just found this:
The light-bulb glowing effect is caused by the material property settings in the meshes for the outfit and helmet. They're set to give nice shine and contrast, works well with the dark green texture. Problem comes in when you have a lighter texture for the winterized version, resulting in high glow and contrast.
To fix this you need to make the winterized version use a different mesh. One way to do it:
1. Extract T-51b meshes from the meshes .bsa and place these in Data\dlcanch\armor
2. Use FO3Edit to copy over the winterized t-51 entries from the Anchorage DLC to another esp file like your merged patch file.
3. Still in FO3 Edit, change the biped model (mesh) file to point to the one in Data\dlcanch\armor