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Load Order and Me

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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PrivateJoker
Posts: 36
Joined: Sat Aug 24, 2013 4:20 pm

Load Order and Me

Post by PrivateJoker » Sun Aug 25, 2013 2:37 pm

Tale of Two Wastelands is an absolutely brilliant mod, its so entertaining it is dangerous.


 


Now the game has come to a complete stop for me, to the point that it will crash shortly after loading my latest savegame in the Super Duper Mart doing Morias quest for food.


 


The Major mods I am trying to use together are 


MMM - Eve - Project Nevada.


The Fallout 3 mods that I am using have all been converted using the FNVEdit guide with clean masters, sort masters, use script functions as stated in the tutorial.


 


Have I committed any major flaws in my load order?


Point of interest - I am also using the Game Companion 2.2 to run the game in fake fullscreen mode.


 


[collapsed title=Load Order]


falloutnv.esm


FalloutNV.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


CaravanPack.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


Fallout3.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


ELECTRO-CITY - CompletedWorkorders.esm


ELECTRO-CITY - Highways and Byways.esm


StreetLights.esm


TTWInteriors_Core.esm


JIP Companions Command & Control.esm


Mart's Mutant Mod.esm


Project Nevada - Core.esm


Project Nevada - Cyberware.esp


Project Nevada - Equipment.esm


Project Nevada - Rebalance.esp


oHUD.esm


DarNifiedUINV.esp


TTW_MoreCookingItems.esp


TTW_StashPackOptions.esp


TTW_Bobbleheads.esp Delay DLC - TTW.esp


Companion Sandbox Mode3.esp


boa ncrpahelmet.esp                     <--- Cabals retexture of the NCR power armor


COL Enclave VER2.esp                   <--- Fallout 3 Enclave Power armor replacers


TTW_replacers.esp                        <--- Millennias excellent G3SG1 Assault rifle replacer TTW version


Colossus NV.esp


JIP CC&C - TTW.esp


SunnyCompanion.esp


JIP CC&C - Sunny Smiles.esp


The Mod Configuration Menu.esp


BoSPatrols.esp


Mart's Mutant Mod.esp Mart's Mutant Mod - Tougher Traders.esp


Mart's Mutant Mod - Natural Selection.esp


Mart's Mutant Mod - Zones Respawn.esp


Mart's Mutant Mod - DLC Zeta.esp


Mart's Mutant Mod - DLC The Pitt.esp


Mart's Mutant Mod - DLC


Point Lookout.esp


Mart's Mutant Mod - DLC Anchorage.esp


Mart's Mutant Mod - DLC Broken Steel.esp


Mart's Mutant Mod - Master Menu Module.esp


Project Nevada - Dead Money.esp


Project Nevada - Honest Hearts.esp


Project Nevada - Old World Blues.esp


Project Nevada - Lonesome Road.esp


Project Nevada - Gun Runners' Arsenal.esp


EVE FNV - ALL DLC.esp           <------  the EVE combination patch for FO3 & NV version


FlashlightNVSE.esp


PA Footsteps.esp


T45d Power Armor Replacement - TTW - PN.esp


JoOsArmory.esp


JoOsModernNCRrangersCombat.esp


JoOsModernNCRrangersCivil.esp


JoOsModernNCRrangersPATROL.esp


JoOsModernNCRtrooper.esp


JoOsModernNCRrangerweapons.esp


ProjectRealityMkIv5HDR.esp CASM.esp                               <----------- Cipsis automatic Save Manager


Mergepatch ALPHA.esp  


[/collapsed] 



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

AFAIK MMM needs a little more

Post by plumjuice » Sun Aug 25, 2013 8:20 pm

AFAIK MMM needs a little more GECK love after the conversion script has been done. Someone around here was in the process of doing whatever it was that was needed. Search a bit if you can stomach it; there are a lot of useless and near duplicate threads clogging it up.


That said, if everything is working then no worries I guess. Flashlight is a bit script intensive I 'spose, but it isn't a huge deal if your machine can handle it.


You might want to make a bashed patch. FNVEdit is great and all, but my personal experience is that Bash does leveled lists better.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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