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Service rifle and carbines not using ammo.

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epracer71
Posts: 16
Joined: Sun Aug 18, 2013 7:51 pm

Service rifle and carbines not using ammo.

Post by epracer71 » Thu Dec 18, 2014 7:07 am

Hi all, looking for some help on an error where the service rifle, marksman carbine and assault carbine are not working.  None of those three weapons are using ammo, and the marksman carbine does not magnify when looking down the scope, it just stays at 1.0 times zoom.  My load order is attached, and I am using NVSE, FOMM and ENB, and have experienced this problem with 4gb as well (though I don't use 4gb anymore with ENB).  I have TTW 2.7, and run a 560TI with the latest drivers.  I have googled the issue without any success.  Any help is greatly appreciated.  


 


Thanks


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

something changed the entries

Post by Puppettron » Thu Dec 18, 2014 7:55 am

something changed the entries for those guns then.  put your LO in edit and see where the conflicts are.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

epracer71
Posts: 16
Joined: Sun Aug 18, 2013 7:51 pm

Puppettron wrote:

Post by epracer71 » Thu Dec 18, 2014 8:06 am

[quote=Puppettron]


 


something changed the entries for those guns then.  put your LO in edit and see where the conflicts are.


[/quote]


When I open edit I do not get any conflicts.  (this is to say, nothing is colored in the list.  I am new to this, so am I missing something I should be doing?)  Thanks



epracer71
Posts: 16
Joined: Sun Aug 18, 2013 7:51 pm

Ok, I solved this with the

Post by epracer71 » Thu Dec 18, 2014 9:04 am

Ok, I solved this with the help of Puppettron.  The root cause appears to be the ttw_inventorysorter, which can be found here: https://taleoftwowastelands.com/content/ttw-inventory-sorter-no-quest-items-version


This mod overwrites some of the stock values for many weapons, and in this case it appears it overwrote the values for ammo use and magnification, turning them to 0 and 1 respectively.  It also overwrites all WMX modifications.  See the attached for an example.  By removing that mod, I am back up and running.


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