I did a clean install of FNV when 2.7 came out. Installed it Friday night, three days ago. I know it's 2.7 but I can't say if it's 2.7 or 2.7.2.
I got a bug where the first night I slept in my Megaton house I was woke up half way through my sleep by Paladin Gunny talking to me as if I'd just walked in to meet him the first time. I got out of that conversation and set myself to sleep till morning and before that sleep session had stopped Silver, the runaway prostitute living in springvale, woke me up with the speech she gives if you walk in to her house.
Both can be interacted with but neither have much to say. Neither of them move at all from the spots they spawned on. It's described rather well by some people in a resolved bug from almost two years ago found here:
https://taleoftwowastelands.com/content/npc-teleport-me-during-restsleep.
It's marked resolved from a long time ago. Not sure if I need to do something or... Anyone know what the resolution was and if I can implement it?
Load order is listed below.
[collapsed title=Load Order]
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
Ambient Temperature.esm
NVEC Complete + NVCE.esm
Interior Lighting Overhaul - Core.esm
Inventory Access.esm
TTW Redesigned.esm
New Vegas Redesigned II.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
ELECTRO-CITY - CompletedWorkorders.esm
AWorldOfPain(Preview).esm
FINAL Seachlight Airport NCR.esm
ELECTRO-CITY - Highways and Byways.esm
Project Beauty.esm
Niner.esm
The New Bison Steve Hotel.esm
NVR-Strip.esm
More Traits.esm
Interior Lighting Overhaul - L38PS.esm
Project Nevada - Core.esm
DesertersFortress.esm
More Perks.esm
More Perks for Companions.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
NevadaSkies.esm
Clean-Deluxe FNV.esm
oHUD.esm
NVWillow.esp
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
TTWFixes.esm
Alternative Repairing - Breakdown Item Icons.esp
CASM.esp
Clean-Deluxe FNV Merge - AWOP + ILO.esp
NVR-Version_10.esp
DarNifiedUINV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - Nevada Skies Patch.esp
Armor by Race w Undies Vanilla.esp
DesertersFortressUpdate_V1.1_DemiLore.esp
TTW_SpeechChecks.esp
FlashlightNVSE.esp
ILO - A World of Pain.esp
JIP Companions Command & Control.esp
NVFR-NVR-NVTC-Version_2.esp
JIP Fast-Travel Anywhere.esp
FairyRadar.esp
Jump Fall Fixer.esp
Casino UnBanner.esp
Mart's Mutant Mod - Project Beauty.esp
The Weapon Mod Menu.esp
Mart's Mutant Mod - TTW Redesigned.esp
Project Nevada - Cyberware Additions.esp
More Perks Update.esp
More Perks for Companions Update.esp
Project Nevada - TTW.esp
NCR Rearmament v1.5 (Lore).esp
Project Nevada - Rebalance Complete.esp
TTW_Bobbleheads.esp
TTW_SuperMutantRebalance.esp
The Mod Configuration Menu.esp
WeaponModsExpanded.esp
Alternative Repairing.esp
Alternative Repairing - TTWInteriors.esp
Alternative Repairing - Tale of Two Wastelands.esp
TTW_Reputation.esp
CNR_Beta.esp
More Traits Update.esp
TTW_MoreCookingItems.esp
ILO - Tale of Two Wastelands.esp
TTW_NoKarmaDCFollowers.esp
ILO - Seachlight Airport.esp
ARESproject.esp
WMX-DLCMerged.esp
Project Nevada - All DLC.esp
WMX-AWOP-Overhaul.esp
WMX-POPMerged.esp
Zan_AutoPurge_SmartAgro_NV.esp
fnvrwlo - brighter nights.esp
AWOPDeadMoney.esp
AWOP Interior Music.esp
NevadaSkies - TTW Edition.esp
ILO - GS Shack.esp
Alternative Repairing - Ultimate Edition.esp
Powered Power Armor.esp
Ambient Temperature - PPA.esp
NVR-NPCs.esp
jailhouserockette.esp
New Vegas Trade Center.esp
TTWIntMojaveExpressBoxes_Combo.esp
AWOP DLC + GRA Conflict Error Fixes.esp
TTW_AnchorageCustomization.esp
NVR-ELECTRO-CTIY_Patch.esp
Body By Race.esp
TG Blackwidow type3.esp
sexysleepwear.esp
TTW_OutcastTrading.esp
ttw_transportalponder.esp
[/collapsed]
Paladin Gunny and Silver Teleported to me while I was asleep
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deadboy
- Posts: 496
- Joined: Fri Aug 16, 2013 11:18 pm
Paladin Gunny and Silver Teleported to me while I was asleep
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deadboy
- Posts: 496
- Joined: Fri Aug 16, 2013 11:18 pm
Follow up post. It doesn't
Follow up post. It doesn't happen only while player is sleeping.
I put silver back in her home with moveto player at her house. I don't have citadel access in the game this happened in so Gunny had been standing around my megaton house. I was just about to start a chat with Casdin of the outcasts and pop, there's paladin Gunny asking me what I'm doing or whatever his intro dialog is. I get out of that and he immediately attacks the outcasts.
Definitely running 2.7.2 with the mods listed above
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
Sounds possibly like symptoms
Sounds possibly like symptoms of a poorly converted or unconverted mod. If a plugin references a form that in TTW/FNV is a different form that in F3, weird shit can happen.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
We write install instructions
We write install instructions so that this stuff DOESN'T happen.
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deadboy
- Posts: 496
- Joined: Fri Aug 16, 2013 11:18 pm
I mean this in the least
I mean this in the least internet-y way possible! Pointing me to the instructions is unhelpful. I read all the instructions and have been trying to learn as much as possible from the fine folks in the chat room. I've read the instructions backwards after forwards and have asked for clarification numerous times where I felt there was possible ambiguity.
I posted this less as a bug report than a request for information on the "fix" that was mentioned in the very old post that seemed to mirror what I'm seeing. All the initial bug report said was "fixed/closed". I was hoping for info on that fix so in my current install I have gone away from NVEC, implementing various bits that I want, I don't inadvertently add one that chokes it or something similar.
My primary goal was to inquire about this and find out if the problem was due to my error, which is likely, or see if something I have loaded is causing an old bug to pop up again thereby negating the fix which solved this so long ago. The fact that the bug is not easily replicated short of just standing/sleeping for days or months in the Megaton home and wondering if you've slept long enough to either have it happen or wonder if the load out you are testing it with is OK.
Again, I want to stress that my post was not and is not intended as a troll like, "Your thing is crap, fix it." I dug deep, found an old bug report that was closed, asked in the chat and was told, I believe by TJ but if that's wrong I apologize, to just post it and see if anyone knew what the fix was to get a better idea of what might be causing it for me.
I've done my bi-weekly clean install and hopefully it won't pop up again. But I am still curious what might have caused it so I don't see it again. Or so that if I do see it again that I can say, "Hey, it was mod X combined with wonky load order Y."
Thank you all for your input. If you have any ideas or thoughts on what the original fix was I'd still love to hear them.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Basically NVEC kills TTW in a
Basically NVEC kills TTW in a variety of ways. It's bad. It sounds as though you have been gutting it for bits and pieces, so long as you are fairly sure of what you are doing it's probably not NVEC related anymore, but I would bet that it was to begin with.
- pintocat
- Posts: 576
- Joined: Sun Apr 07, 2013 12:50 am
deadboy wrote:
[quote=deadboy]
...
I posted this less as a bug report than a request for information on the "fix" that was mentioned in the very old post that seemed to mirror what I'm seeing. All the initial bug report said was "fixed/closed". I was hoping for info on that fix so in my current install I have gone away from NVEC, implementing various bits that I want, I don't inadvertently add one that chokes it or something similar.
...
[/quote]
We can't really say specifically any plugin included in NVEC is the problem, because the problem might not be any of the mods included in the NVEC compilation. NVEC itself (and similar "bug fix" mods) also includes things from the compilation author in addition to the mods it compiles. And the bug report section might mark an issue as closed because it was not actually a problem with vanilla TTW (FNV+FO3+TTW with no mods)... if it's an issue introduced by a mod, it's not a bug in TTW. The bug tracker is for TTW bugs.
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deadboy
- Posts: 496
- Joined: Fri Aug 16, 2013 11:18 pm
Today will actually be the
Today will actually be the first day of mini NVEC. Keeping about 10 of the 100 or so things it adds. I'll probably play with them separated for a while and see if anything freaks out. If not I'll merge them and go from there. When I started with TTW back a while there were still attempts to patch to work with NVEC. Looks like that was abandoned.
NVEC definitely looks to be the likely candidate. Still, I like to know. If it rears it's head in this clean install I will post again and have an easier time hopefully narrowing down a culprit.
