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Freezing on travel load screens

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Agalyon
Posts: 4
Joined: Tue Jul 30, 2013 11:33 pm

Freezing on travel load screens

Post by Agalyon » Thu Aug 08, 2013 2:29 am

I've been playing TTW for several days now with no real problems save the usual odd glitch or freeze that comes with fallout, but in the past few hours of play, I've been experiencing freezes on any kind of travel, be it fast or simply using a door. At first I assumed it was some kind of memory leak, and I have no problem restarting every hour or two, but the frequency has continued to increase.



I know this glitch is associated with NV itself and corrupted saves, but I cycle saves commonly and run the 4gb launcher with plenty of power to back it, and have never experienced this problem with the base game. Its supposedly tied to the size of the save itself, and I can see how TTW would quite adversely effect this, but there has to be some way to work around this. As always, any ideas or input is appreciated deeply.



[collapsed title=Load Order] 

FalloutNV.esm=1

DeadMoney.esm=1

HonestHearts.esm=1

OldWorldBlues.esm=1

LonesomeRoad.esm=1

GunRunnersArsenal.esm=1

MercenaryPack.esm=1

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

TaleOfTwoWastelands.esm=1

Primary Needs HUD.esm=1

Project Nevada - Core.esm=1

Project Nevada - Rebalance.esp=1

Project Nevada - Cyberware.esp=1

Project Nevada - Equipment.esm=1

Project Nevada - Extra Options.esm=1

Project Nevada - All DLC.esp=1

Project Nevada - Rebalance Complete.esp=1

TTW_NoKarmaDCFollowers.esp=1

TTW_MoreCookingItems.esp=1

The Mod Configuration Menu.esp=1

The Weapon Mod Menu.esp=1

GRA - The Right to Bear Arms.esp=1

EVE FNV - ALL DLC.esp=1

Project Nevada - EVE All DLC.esp=1

WeaponModsExpanded.esp=1

WMX-DeadMoney.esp=1

WMX-GunRunnersArsenal.esp=1

WMX-HonestHearts.esp=1

WMX-LonesomeRoad.esp=1

WMX-OldWorldBlues.esp=1

WMX-EVE-AllDLC.esp=1

Project Nevada - WMX.esp=1

G3SG1.esp=1

TTW_replacers.esp=1 [/collapsed]



mishaxhi
Posts: 39
Joined: Sat Jan 12, 2013 3:32 pm

I had a similair problem, can

Post by mishaxhi » Thu Aug 08, 2013 3:48 pm

I had a similair problem, can read the thread here - http://www.taleoftwowastelands.com/content/extreme-freezing-and-performance-issues


 


Turned out to be system errors rather than problems with TTW. After a full format the problems were gone.


don't fall for their tricks

Agalyon
Posts: 4
Joined: Tue Jul 30, 2013 11:33 pm

A full format? What do you

Post by Agalyon » Fri Aug 09, 2013 10:16 pm

A full format? What do you mean? Like reformat the hard drive?



Agalyon
Posts: 4
Joined: Tue Jul 30, 2013 11:33 pm

A small update for anyone

Post by Agalyon » Mon Aug 12, 2013 12:00 pm

A small update for anyone with this issue, try making a merged patch and a master patch with FNVEdit. It seems to have traded the issue for occasional CTDs (lol), but IMO its definitely a fair trade.



delta534
Posts: 71
Joined: Mon Feb 25, 2013 8:33 am

If you have it on, I would

Post by delta534 » Mon Aug 12, 2013 4:44 pm

If you have it on, I would try turning off Project Nevada's Item sorter. This is based on a completely unscientific test but I've had greatly reduced cell change crashes with it off.



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