General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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LaEspada
- Posts: 101
- Joined: Fri Jul 12, 2013 4:00 am
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by LaEspada » Tue May 12, 2015 11:48 pm
Like the title says, after I've completed Big Trouble in Big Town, Red doesn't stay in her clinic instead walks all the way back to her cell in the police headquarters in Germantown. Shorty (the other guy who you rescued), is working fine but Red won't stay in BigTown.
I've reverted to earlier saves and tried a few times with and without Shorty being rescued and still have issues with Red not staying in Big Town.
My Load Order
[collapsed title=Load Order] # This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
Interior Lighting Overhaul - Core.esm
Point Lookout Reborn.esm
FreesideOpen.esm
Project Beauty.esm
New Vegas Redesigned 3.esm
Gomorrah Redesigned.esp
CoitoErgoSum.esm
Interior Lighting Overhaul - L38PS.esm
NVWillow.esp
NVR-Strip.esm
oHUD.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
SomeguySeries.esm
t6m_tale_of_two_wasteland_replacer.esp
DarNifiedUINV.esp
dD - Enhanced Blood Main NV.esp
FCO - GlowingOne.esp
FlashlightNVSE.esp
Improved Sound FX - Merged.esp
JIP Companions Command & Control.esp
ME3 - MirandaRace.esp
Performance Of The Gods.esp
PittGalStatsFix - DarnUI.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - Rebalance [Rarity Fixes].esp
Reload Sounds.esp
ShilohDS-Color Maps and Icons.esp
Sprint.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
TTW CRTLF.esp
ttw_-_custom_race_ending_fix.esp
TTW_NoKarmaDCFollowers.esp
TTW_SpeechChecks.esp
NVR-Version_10.esp
My Enhancements.esp
outsidebets.esp
FreesideOpenPatch.esp
vault22FloralOverhaul.esp
NewVegasBounties.esp
ILO - New Vegas Bounties.esp
NewVegasBountiesII.esp
ILO - New Vegas Bounties II.esp
NVR-NPCs.esp
TTW_Reputation.esp
CNR_Beta.esp
ttw_wildwasteland.esp
ttwoptions.esp
Project Nevada - All DLC.esp
More Perks.esp
ttwfreesideopenpatch.esp
TTW Perk Overhaul.esp
Delay DLC - TTW.esp
My Custom Armors.esp
New Vegas Bounties FSO Patch.esp
Weapons of Millenia.esp
WeaponModsExpanded.esp
Project Nevada - TTW.esp
moremapmarkersttw_0.esp
NCRTrooperOverhaul.esp
TrooperOverhaul-Dragbody.esp
New Vegas Redesigned 3.esp
PL More map markers.esp
TTW_StashPackOptions.esp
WMX-ArenovalisTextures.esp
Bashed Patch, 0.esp
Merged Patch.esp
Interior Lighting Overhaul - Ultimate Edition.esp
TTW Realistic Wasteland Lighting - ENB.esp
[/collapsed]
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RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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by RoyBatty » Tue May 12, 2015 11:55 pm
That happened to me once too. Not sure what causes that, surely a package issue.
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Pavel
- Posts: 119
- Joined: Mon Feb 03, 2014 2:21 am
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by Pavel » Wed May 13, 2015 1:41 am
could this be the same issue as with Tobar the amazing wandering ferryman?
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RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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by RoyBatty » Wed May 13, 2015 3:53 am
Nope, that was something else, and it was TTWFixes doing it.
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lordbean
- Posts: 8
- Joined: Tue May 05, 2015 4:25 am
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by lordbean » Fri May 15, 2015 8:38 am
I've only actually done that quest once since I started playing TTW, but when I did it on 2.9.4 she stayed in big town.
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phlimm
- Posts: 10
- Joined: Tue Jun 16, 2015 12:57 am
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by phlimm » Wed Aug 26, 2015 1:30 am
I can confirm this is still an issue. I rescued her from the Mutants a long long time ago and saw her in Big Town after they tried to take it back. I got some free healing from her and bought medical supplies as well.
After being away for a long time, I got the Strictly Business quest and it pointed to the police station for her. I went to Big Town and she was no where to be seen. So I went to the Police Station and there she was in her cell. I was able to enslave her and get her to Paradise Falls no problem. But yeah, she doesn't stay in Big Town after being rescued.
I am using 2.9.4. Steam build for both games.
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Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
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by Risewild » Wed Aug 26, 2015 2:17 am
This is a mod issue, I have specifically tested this several times and in several versions of TTW and Red always works perfectly.
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thermador
- Posts: 773
- Joined: Tue Aug 07, 2012 2:24 pm
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by thermador » Thu Aug 27, 2015 2:52 pm
For me Red has always stayed in Big Town as well, mods or no mods.
Someone who has this problem needs to open their load order in FNVedit and see which mod is changing Red's packages. Might be TTW fixes, but impossible to tell until someone has the bug and takes a look.
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RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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by RoyBatty » Thu Aug 27, 2015 5:07 pm
This is actually a bug in Fallout 3, I just found it. On her "Back To Jail" Package it compares the "rescued" variable is EQUAL to 1 instead of NOT EQUAL... so this would cause it to happen. Apparently the "Get Distance" check doesn't work properly in NV engine on rare occasions, as that is the only variable which seems like it could mess it up. Unless "followingplayer" is not being set correctly at the conclusion of the quest. However I still think it's the first one, as this is clearly wrong.
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
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by Lyndi » Thu Aug 27, 2015 7:20 pm
I've completed the Red quest 4 times since I started using 2.9.4 and I had this occur for the first time this past weekend. I successfully completed the quest so I didn't really care where she wanted to go at that point. :P
Twice I completed the quest by activating the dormant robots to defend the town, once I taught them to shoot, and the most recent time I taught them to shoot. I don't think that has any real bearing on why she decided to take a stroll this time though. /shrug
Produces the programming equivalent of coffee stains.