Do you know if there is some way I can set that in console commands? Or some way in the documents?
Red Doesn't Stay in Big Town after Being Rescued
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Trm8r
- Posts: 142
- Joined: Sat Sep 22, 2012 12:49 pm
I tried Roy's suggestion of
I tried Roy's suggestion of changing, "rescued" variable is EQUAL to 1 instead of NOT EQUAL, and she still takes off for Germantown.
I've completed the rescue, defend and Timebomb quests and Red stays in Bigtown until I trade with her. Prior to trading her package is 36, immediately after trading it's 14. I don't know what the 36 and 14 mean, in FNvedit the back to jail package is 0A09D233. And to confuse me even further her editor ID is 0A025251 while in-game it's 0A025252. This 0A025252 number is in her package/condition "RedRef [ACHR:0A025252] (places Red "Red" [NPC_:0A025251] in GRUP Cell Persistent Children of BigTownRedClinic "Big Town, Red's Clinic" [CELL:0A024D78])".
At this point it's over my head, ok. it's mostly all over my head but I gotta try.
Edit: sorry wrong console commands. "Getcurrentpackage" returns 0002FBC4 before trading, and 0A02ABA3 after trading. 0002FBC4 is BigTownRedServices10x12 and 0A02ABA3 is MS01RedLockedUp. Disabling TTWreputations fixes it so nevemind.
- RoyBatty
- Gary
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- Location: Vault 108
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Trm8r
- Posts: 142
- Joined: Sat Sep 22, 2012 12:49 pm
Rats. Oh well, it was still
Rats. Oh well, it was still fun fixing it myself. Thanks for the reply.
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James_T_Quirk
- Posts: 47
- Joined: Fri Feb 02, 2018 11:40 am
I am Getting this bug in 2018
I am Getting this bug in 2018, RED keeps returning to Jail Cell, even thou she is equipped in enclave Hellfire Armor & 5.56 LMG , she stays there, I suppose it is safe ... I can get her to bigtown, for a checkup, with PRID 0a025252, then, moveto player, BUT then she starts trek back to Jail cell ... T2W ver 2.9.4, I have the fixes, done all bigtown"quests" with functioning Robots, this time ... I suppose Red is Doing a combat patrol ...
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
I've run into a number of
![]()
I've run into a number of issues with Big Town, like the robots being fixed before you fix them. I haven't seen that one, but maybe like the robot issue, it only occurs when you take a particular path to the final showdown with the SMs. Maybe try doing a different option and see if it works.
- RoyBatty
- Gary
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- jlf65
- Posts: 1535
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Yep! We talked about that
Yep! We talked about that back when I first mentioned my problem. Had no idea if his issue was fixed or not. In the meantime, I was suggesting something he could try while waiting for 3.x. ![]()
- RoyBatty
- Gary
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- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
She'll probably still go back
She'll probably still go back there, I don't know how it ever worked even in Fallout 3 actually the way the package conditions are set up.

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Trm8r
- Posts: 142
- Joined: Sat Sep 22, 2012 12:49 pm
You guys can try this until 3
You guys can try this until 3.0 comes out. It works for me, but probably only if red is still at big town.
It relies on TTW Reputations. It removes the embedded script from TTW Reputations from Reds dialog and changes an equalto-notequalto in her back to jail package.