Hey, I'm really digging this mod, the problem is though when I went back to play it the game seemed to be stuck on the loading screen, me, being impatient ctrl alt deleted my way out of it and it appeared the game had crashed
Either the load up takes a while due to the size of the mod, or something is wrong with my game(s), I do have fallouts ini changed in a few places, could that be problematic
but with all problems aside, great mod
and thanks for the help
Stuck on loading screen
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moogman
- Posts: 6
- Joined: Sat Jul 20, 2013 2:04 am
Stuck on loading screen
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plumjuice
- Posts: 460
- Joined: Wed Dec 12, 2012 11:59 am
I am confused. Is this a post
I am confused. Is this a post asking for help? If so, try harder. If not, perhaps "Nice Mod" or some such as a thread title.
Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Yes changing fallout.ini can
Yes changing fallout.ini can cause issues, we are not sure why, people who have fixed it haven't said what they did to fix it, but a clean ini is suggested.
- MrMedicinal
- Posts: 83
- Joined: Sat Jun 15, 2013 8:57 pm
- Location: Two Sun, Arizona
Yes it does seem tweaking the
Yes it does seem tweaking the ini file can cause some people problems. Personally though i tweaked my ini file in a few places as well, but NEVER experienced crashes at the start of the game. It makes the main menu load slower, but it never crashes there. (for me) I found that if you wait 5 seconds after the last main menu slide it will load up the game.
A bit slower than normal, but hell still 3x faster than PS3 FNV boot up. (BELIEVE ME
)
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
I should probably weigh in
I should probably weigh in here as well. I've heard of people having problems because of custom ini files. Before I got the rig I use now I had one that would barely run FO3 and barely miss out on running FNV. I've tried every single ini tweak I've ever come across. Most are junk. I do however use the Configator which to my understanding just changes ini settings for you. I run my game with Threaded Morpher, Blood, Particles, and AI, Multithreaded Trees, and 4 Havok Threads. I've been told running anything threaded breaks things in the game engine, but I've not had problems with it. I guess the point is you have to see what works for you. What runs pristine on my system may not on yours, and vice-versa.
My project Dash is on Kickstarter!
- MrMedicinal
- Posts: 83
- Joined: Sat Jun 15, 2013 8:57 pm
- Location: Two Sun, Arizona
tjmidnight420 wrote:
[quote=tjmidnight420]
I guess the point is you have to see what works for you. What runs pristine on my system may not on yours, and vice-versa.
[/quote]
Agreed, like it says on most of my son's toys, "Some assembly required."
Good luck man, hope you fix it.
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moogman
- Posts: 6
- Joined: Sat Jul 20, 2013 2:04 am
Hey, thanks for the help, it
Hey, thanks for the help, it seemed to work itself out on its own
but I'm curious, what problems arise from a changed INI?