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EDE Doesn't move in DC

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Taosman
Posts: 10
Joined: Mon Jun 24, 2013 12:08 am

EDE Doesn't move in DC

Post by Taosman » Wed Nov 13, 2013 6:59 pm

I have played though a couple times going solo, but added EDE in the current play-though and have yet to start the 1st quest. Until I go back to D.C., EDE works fine. Once there and returning back to N.V., it just stays in one spot, even if I use pip-boy to travel. All the other functions work fine except that.


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orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

huh; I'm going to see if this

Post by orik » Wed Nov 13, 2013 7:30 pm

huh; I'm going to see if this happens in my game.



how did you add ed-e? what do you mean you haven't started the first quest?



Taosman
Posts: 10
Joined: Mon Jun 24, 2013 12:08 am

In the Nash Residence in

Post by Taosman » Wed Nov 13, 2013 8:02 pm

In the Nash Residence in Primm (New Vegas), EDE will be sitting on counter. Repair it, you'll get it as a new companion and a new quest-line will start.



orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

Oh okay. I thought you meant

Post by orik » Wed Nov 13, 2013 9:40 pm

Oh okay. I thought you meant to imply that you had used console commands to get ED-E when you said you hadn't started the quest.



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I *THINK* that this is a

Post by Aconagent1 » Wed Nov 13, 2013 10:39 pm

I *THINK* that this is a vanilla bug. I swear I've read it before. And furthermore, it wouldn't be related to TTW, as TTW doesn't mess with New Vegas


-Conso

Taosman
Posts: 10
Joined: Mon Jun 24, 2013 12:08 am

I filtered though all the

Post by Taosman » Thu Nov 14, 2013 12:00 am

I filtered though all the Mods I have installed and still does it. I have played though New Vegas numerous times prior to using TTW and had EDE as the sole companion (maybe 5 or 6 times) without this issue.



Taosman
Posts: 10
Joined: Mon Jun 24, 2013 12:08 am

Guess everyone's too busy

Post by Taosman » Mon Nov 18, 2013 6:25 am

Guess everyone's too busy working on 2.3, I'll just go play Xcom Enemy within til 2.3 comes out.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Were they supposed to drop

Post by TJ » Mon Nov 18, 2013 2:33 pm

Were they supposed to drop everything and fix it for you? Don't filter through all the mods you have installed, uninstall them. All of them. Does it still happen? If so then continue playing XCOM. If not, and I'm betting not, reinstall each mod, one mod at a time. Between installing mods load the game and check if it happens, then move on to installing the next one. When you get to a point that it starts happening again you'll know the mod that causes it. Trash that mod and don't use it anymore, or use your super attention needing powers you've put on display here to get the author/ another modder to fix it for you.


My project Dash is on Kickstarter!



Taosman
Posts: 10
Joined: Mon Jun 24, 2013 12:08 am

Listen ***hole, you don't

Post by Taosman » Mon Nov 18, 2013 10:30 pm

Listen ***hole, you don't even know me. I have asked questions in the past and even if I didn't get results, someone responded fairly quickly. I DID UNINSTALL AND REINSTALL EACH MOD one by one (that's what I meant by filtering) and It still happened. So if this is the attitude the staff will have now and no matter how much I LIKE TTW, I won't be back. JaxFirehart and chucksteel, you've been a great help and TJ, thanks for NOTHING!


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Goodbye, you won't be missed.

Post by JaxFirehart » Mon Nov 18, 2013 10:35 pm

Goodbye, you won't be missed.



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