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Chinese Assault Rifle texture is broken for me

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
FrankReal
Posts: 4
Joined: Thu Jun 13, 2013 9:11 pm

Chinese Assault Rifle texture is broken for me

Post by FrankReal » Thu Jun 13, 2013 9:38 pm


So the texture for the Chinese Assualt Rifle and the Xuanlong AR both look like this. I've had everything turned off and tried ArchiveInvalidationInvalidated but nothing seems to fix it. What do I do?



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Deinstalling the mod that

Post by sesom » Thu Jun 13, 2013 10:11 pm

Deinstalling the mod that also add or changes the Chinese Assault Rifle?



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

I am 100% sure there has

Post by plumjuice » Thu Jun 13, 2013 10:13 pm

I am 100% sure there has already been a thread about this. Go find it, it probably has some ideas.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



FrankReal
Posts: 4
Joined: Thu Jun 13, 2013 9:11 pm

plumjuice wrote:

Post by FrankReal » Fri Jun 14, 2013 1:34 am

[quote=plumjuice]


I am 100% sure there has already been a thread about this. Go find it, it probably has some ideas.


[/quote]


I saw that thread, it said it was fixed and there was a link on how to fix it that I couldn't view.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Ah, right. Seems like it will

Post by plumjuice » Fri Jun 14, 2013 7:03 am

Ah, right. Seems like it will be included in the next update, so bear with it for now I guess.


I think fixes like that got put on the private forum so that there weren't "bug" reports about issues from the fixes themselves messing up the bugtracker.


The issue is caused by the ttw esm using the wrong textue path (iirc), so if you make a plugin that simply changes the texture path to the right one, you should be fine. I think.


You don't happen to use WMX, do you?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The fixes are posted on the

Post by Risewild » Fri Jun 14, 2013 10:13 am

The fixes are posted on the team only section so we (the testers) can check the fix and see if everything is working properly before it is included in the next update (we don't want to have a fix that doesn't work or that breaks something else, do we? ).


I just checked the chinese assault rifle on my TTW game and it is working and displaying properly.


Check your FNV data folder for one called textures, if you have one try making a search for "assault" or something in that folder and if it shows any results back them up somewhere else (just to be sure) and delete them, see if it is fixed, if it is not then just put back the back ups you made and I don't know what else to try except what Plumjuice said there .


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

That has long since been

Post by JaxFirehart » Fri Jun 14, 2013 2:58 pm

That has long since been fixed, you are using a mod or texture/mesh replacer that is messing with the CAR.


Load order?



FrankReal
Posts: 4
Joined: Thu Jun 13, 2013 9:11 pm

JaxFirehart wrote:

Post by FrankReal » Fri Jun 14, 2013 7:20 pm

[quote=JaxFirehart]


That has long since been fixed, you are using a mod or texture/mesh replacer that is messing with the CAR.


Load order?


[/quote]



falloutnv.esm


deadmoney.esm


honesthearts.esm


oldworldblues.esm


lonesomeroad.esm


gunrunnersarsenal.esm


classicpack.esm


mercenarypack.esm


tribalpack.esm


fallout3.esm


anchorage.esm


thepitt.esm


brokensteel.esm


pointlookout.esm


zeta.esm


caravanpack.esm


afterschool special.esm


ttwinteriors_core.esm


ttwinteriorsproject_combo.esm


aworldofpain(preview).esm


cfwnv.esm


primary needs hud.esm


ahud.esm


project nevada - core.esm


casm.esp


centered 3rd person camera.esp


centered 3rd person camera - unraised.esp


the mod configuration menu.esp


bm4a1.esp


m37ithaca.esp


the weapon mod menu.esp


desertca.esp


cco - ulysses companion.esp


cco - ulysses companion - free follower.esp


cco - ulysses companion - all dlcs patch.esp


classic fo sm_v1.2.esp


cnr_beta.esp


project nevada - rebalance.esp


taleoftwowastelands.esm


project nevada - cyberware.esp


project nevada - equipment.esm


project nevada - dead money.esp


project nevada - dead money (rebalance).esp


project nevada - honest hearts.esp


project nevada - old world blues.esp


project nevada - lonesome road.esp


project nevada - gun runners' arsenal.esp


project nevada - gun runners' arsenal (rebalance).esp


newvegasbounties.esp


newvegasbountiesii.esp


cfw-dlc.esp


xatmosskillperks.esp


better tag skills.esp


ak47.esp


ncr rearmament v1.5 (lore).esp


awopdeadmoney.esp


nvbabydeathclawcommander.esp


mcl_weapon_pack.esp


unlimitedcompanions.esp


eve fnv - all dlc.esp


project nevada - eve all dlc.esp


ttw - fellout.esp


cfw-pn.esp


cfw-pn-dlc.esp


ttw_xpreduction.esp


ttw_morecookingitems.esp


ttw_nokarmadcfollowers.esp


ttw_stashpackoptions.esp


ttw_bobbleheads.esp


plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

I have the same issue (I

Post by plumjuice » Fri Jun 14, 2013 8:51 pm

I have the same issue (I never use the CAR so it didn't bother me)


From your load order, my money is on PN Equipment module being the culprit. In my game I thought it was WMX, but you don't have that.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



FrankReal
Posts: 4
Joined: Thu Jun 13, 2013 9:11 pm

plumjuice wrote:

Post by FrankReal » Fri Jun 14, 2013 9:56 pm

[quote=plumjuice]


I have the same issue (I never use the CAR so it didn't bother me)


From your load order, my money is on PN Equipment module being the culprit. In my game I thought it was WMX, but you don't have that.


[/quote]


Turning off Project Nevada's Equipment Module didn't work. I guess I'll just deal with it.



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