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Still Finding Shotgun Shells and .32 Rounds

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epicness576
Posts: 4
Joined: Tue Mar 26, 2013 9:36 pm

Still Finding Shotgun Shells and .32 Rounds

Post by epicness576 » Tue Mar 26, 2013 9:54 pm

I'm not sure if this is normal or not, but I'm finding Shotgun Shells and .32 Caliber rounds all over DC on enemies and in containers, even though these ammo types aren't used by any weapons anymore. Raiders with the Hunting Rifle or .22 Revolver carry both .308(or .22LR) and .32 rounds, and people carrying Combat Shotguns and Sawed off shottguns carry both 12 Gauge Rounds and Shotgun Shells. The weapons still use the correct ammo type, but it's pretty annoying finding ammo that isn't usable anymore. Is this normal or is it a converted Fallout 3 mod (or my Bashed Patches) that's causing it?


Loadorder


[X] FalloutNV.esm

[X] Fallout3.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] CaravanPack.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[X] MoMod.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Equipment.esm

[X] Project Nevada - Rebalance.esp

[X] Project Nevada - Cyberware.esp

[X] Project Nevada - Extra Options.esm

[X] Project Nevada - Cyberware Additions.esp

[X] Project Nevada - Rebalance Complete.esp

[X] Project Nevada - All DLC.esp

[X] NCR_DesertV2.esp

[X] Fellout2.esp

[ ] Xepha's Darkened Interiors.esp

[ ] Xepha's Darkened Interiors - OA.esp

[ ] Xepha's Darkened Interiors - BS.esp

[ ] Xepha's Darkened Interiors - PL.esp

[X] dD - Enhanced Blood Main NV.esp

[X] RWD-NV v1.3 [Alternative Version].esp

[X] Killable Children.esp

[X] dD-Smaller Wounds.esp

[ ] dD-Reduced Ragdoll Force.esp

[ ] dD-Reduced Dismember Force.esp

[X] RX-TTW_EquipmentLootedNV.esp

[X] EVE FNV.esp

[X] TTW_NoKarmaDCFollowers.esp

[X] TTW_DLCMessageSuppression.esp

[X] TTW_Bobbleheads.esp

[ ] TTW_ReadiusCompatibility.esp

[X] TTW_MoreCookingItems.esp

[ ] TTW_TQLSkip.esp

[X] DarNifiedUINV.esp

[X] GRA - The Right to Bear Arms.esp

[ ] M37Ithaca.esp

[X] CAWS.esp

[X] AN94.esp

[X] M14.esp

[X] Uzi.esp

[X] AK47.esp

[X] Monster Mod Wasteland Edition.esp

[ ] dD-Smaller Spatters Default.esp

[ ] dD-Smaller Spatters Realistic.esp

[X] Duplet.esp

[X] DLC Weapon Integration.esp

[X] EssentialNPCsKillableV2.esp

[X] LFox Bottle That Water.esp

[X] CASM.esp

[X] DrugsAreBadMKay.esp

[X] FeelingIrradiated.esp

[X] WeaponJamming.esp

[X] CNR_Beta.esp

[X] 1nivVSLArmors.esp

[X] ManualReload.esp

[X] ManualReload-OldWorldBlues.esp

[X] RagingBull.esp

[X] 1nivPNSLPatch.esp

[X] R.A.C.E. Station.esp

[X] removepnchineseweapsfromworld.esp   ( I removed all the weapon duplicates from PN)

[X] The Weapon Mod Menu.esp

[X] Nights are Darker - Fo3 TTW.esp

[X] The Mod Configuration Menu.esp

[X] FlashlightNVSE.esp

[X] fixedsupermutiesnotusingassaultrifleslikedumbasses.esp   

[X] Bashed Patch, 0.esp

 



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

there likely coming from a

Post by chucksteel » Tue Mar 26, 2013 10:03 pm

there likely coming from a converted FO3 mod. TTW has removed All of those ammo types from FO3 leveled lists. (We hope but, there may be some that have ben overlooked) I've personally only seen those ammo types coming from mods. 



epicness576
Posts: 4
Joined: Tue Mar 26, 2013 9:36 pm

The only converted Fo3 mod I

Post by epicness576 » Tue Mar 26, 2013 10:10 pm

The only converted Fo3 mod I have in my load order is the EssentialNPCSKillable one, and I'm pretty sure that doesn't affect ammo.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Their exist some references

Post by JaxFirehart » Wed Mar 27, 2013 3:34 am

Their exist some references to removed ammo in the DLCs that was never cleaned out. It's already fixed in 2.0.



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