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odd race/class assignments

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

odd race/class assignments

Post by pintocat » Tue Mar 11, 2014 6:17 am

Looking in GECK, a number of vanilla Fallout 3 npc's appear to have Fallout 3 DLC class/race, but I don't see intentional overrides/conflicts in FNVEdit.


Example: 


NPC editorID FFBaseballPitcher (from base Fallout 3) has race of AfricanAmericanTribal (from Point Lookout) and class of DLC05SomahClass (from Mothership Zeta). 


Numerous vanilla F3 npc's appear to have these class/race.


Is this intentional? Or do I have a bad install?


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

That is definitely not

Post by JaxFirehart » Tue Mar 11, 2014 1:31 pm

That is definitely not intentional.


Where are you seeing that? I opened that exact entry in FNVEdit and it is actually templated off of other entries. I traced those back to the beginning and see no strangeness.



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

It defaults to that for some

Post by retlaw83 » Tue Mar 11, 2014 2:01 pm

It defaults to that for some some things that are spawned randomly - class and race is controlled by what it ends up spawning from the list, not that information you see there. I've never seen a case where you actually run into that race ingame.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

I only see it that way in

Post by pintocat » Tue Mar 11, 2014 7:40 pm

I only see it that way in GECK, not FNVEdit.


Here's a screenshot. This is with only TTW and its masters loaded in GECK. 


[collapsed title=pic][/collapsed]


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It's grayed out, ignore it.

Post by JaxFirehart » Tue Mar 11, 2014 7:43 pm

It's grayed out, ignore it.



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