Ugg, ok, so, first time I have gone into Tenpenny Tower and it was broken meshs everywhere. I fire up the ol' Geck, as clicking on the broken mesh icon in the command console wasn't giving me a name, and I got a name. They are all UF3PTrackLightingFullyOn01NoBeams. Now, obviously, I never installed the Unofficial Fallout 3 Patch (UF3P) though I did install TTW Fixes and TTW Hotfixes, were these meshes simply forgotten or did I miss a step which said to manually download the UF3P and extract the meshes and what not and merged them into the TTW Fixes mod before installing? O.o I'll admit I have done that before, I had a broken mesh on a weapon as the TTW WMX patch needed another weapon mod downloaded and merged into it, once I uninstalled, did the merge into the archive, and reinstalled the weapon was fine. In this case I temporarily put the mesh from the UF3P into the mesh directory and vola, fixed, just wondering if I need to put *all* of the meshes / textures from the UF3P into the TTW Fixes archive and reinstall TTW Fixes (since it's a merging of the UF3P and Yukio Unofficial NV Patch) ? Or did the mod author simply forget to include these? Enquiring minds want to know. >.<
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UF3P Meshes missing
- RoyBatty
- Gary
- Posts: 7742
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BelGarion
- Posts: 139
- Joined: Fri Mar 15, 2013 8:10 pm
Meshes / textures that make
Meshes / textures that make the game crash? O.o Ok, know which I should put in and which I shouldn't?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
drag and drop the nifs on
drag and drop the nifs on GECK (they have to be in the meshes folder path), if they make it crash don't include them.

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BelGarion
- Posts: 139
- Joined: Fri Mar 15, 2013 8:10 pm
Alright. Also ran into a wall
Alright. Also ran into a wall with the scotch bottles. In the GECK they appear fine in preview, in game they appear as the broken mesh icon. >.< I am sure I have the right object, in game I clicked on one and typed GBO and it gave me 000151A1, which is right.