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Stuck at Doc Mitchell

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Sanna
Posts: 3
Joined: Sat Mar 16, 2013 12:46 pm

Stuck at Doc Mitchell

Post by Sanna » Sat Mar 16, 2013 12:54 pm

Hai!!


When i enter the room where Doc Mitchell stands, he says "glad your awake or something" then my character just get stuck, cant move or do anything.. Any suggestions?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What is your load order, what

Post by JaxFirehart » Sat Mar 16, 2013 1:41 pm

What is your load order, what version of TTW are you using?



Sanna
Posts: 3
Joined: Sat Mar 16, 2013 12:46 pm

I'm using TTW 1.4a.

Post by Sanna » Sat Mar 16, 2013 1:54 pm

I'm using TTW 1.4a.


I used the command "coc goodspring" from megaton to get a mod thing from doc mitchells house"


I've got a few mods, so here is the order of it:


But i've also tried with all the mods off, and only the dlc's and ttw active. still got stuck


[X] FalloutNV.esm

[X] Fallout3.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] CaravanPack.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[X] MoMod.esm

[X] AWorldOfPain(Preview).esm

[X] FOOK - New Vegas.esm

[X] FOOK - New Vegas DLCs.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Equipment.esm

[X] Project Nevada - Cyberware.esm

[X] Project Nevada - Rebalance.esm

[X] More Perks.esm

[X] More Perks for Dead Money.esm

[X] More Perks for Honest Hearts.esm

[X] More Perks for Old World Blues.esm

[X] IWS-Core.esm

[X] War Never Changes.esm

[X] Advanced Recon Tech.esm

[X] CFWNV.esm

[X] rePopulated Wasteland.esm

[X] Badlands.esm

[X] domecity.esm

[X] FNVToolkit.esm

[X] Seachlight Airport NCR.esm

[X] AngelPark.esm

[X] Niner.esm

[X] Mothership Crew.esm

[X] ArefuExpandedByAzar.esm

[X] AWorldOfPainFO3.esm

[X] TTW_NoKarmaDCFollowers.esp

[X] TTW_DLCMessageSuppression.esp

[X] TTW_Bobbleheads.esp

[X] TTW_ReadiusCompatibility.esp

[X] TTW_MoreCookingItems.esp

[X] TTW_TQLSkip.esp

[X] NewVegasBounties.esp

[X] NewVegasBountiesII.esp

[X] FOOK - New Vegas.esp

[X] FOOK - New Vegas DLCs.esp

[X] CFW-DLC.esp

[X] CFW-PN.esp

[X] CFW-PN-DLC.esp

[X] AWOPDeadMoney.esp

[X] The Mod Configuration Menu.esp

[X] The Weapon Mod Menu.esp

[X] EVE FNV.esp

[X] EVE FNV-[GRA Patch for EVE 1.3].esp

[X] WeaponModsExpanded.esp

[X] WMX-DeadMoney.esp

[X] WMX-HonestHearts.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-PreOrderPackClassic.esp

[X] WMX-PreOrderPackCaravan.esp

[X] WMX-PreOrderPackMercenary.esp

[X] WMX-PreOrderPackTribal.esp

[X] WMX-EVE.esp

[X] MoMod-Aliens.esp

[X] MoMod-Terminators.esp

[X] IncreasedLegion1_1.esp

[X] Casino UnBanner.esp

[X] Expensive.esp

[X] QuickHacking-NV.esp

[X] Project Nevada - WMX.esp

[X] Project Nevada - EVE.esp

[X] Project Nevada - Dead Money (Rebalance).esp

[X] Project Nevada - Honest Hearts.esp

[X] Project Nevada - Old World Blues (No Cyberware).esp

[X] Project Nevada - Lonesome Road.esp

[X] Project Nevada - Gun Runners' Arsenal (Rebalance).esp

[X] AWOPMonsterPatch.esp

[X] RumbleZones.esp

[X] War Never Changes.esp

[X] Advanced Recon Gear.esp

[X] Advanced Recon Gear - Project Nevada.esp

[X] Advanced Recon Tech.esp

[X] More Perks Update.esp

[X] More Perks for Dead Money Update.esp

[X] More Perks for Honest Hearts Update.esp

[X] More Perks for Old World Blues Update.esp

[X] GrenadeHotkey.esp

[X] GrenadeHotkey - DeadMoney.esp

[X] IWS-Core-Patrols.esp

[X] IWS-Core-Civilians.esp

[X] IWS-HH.esp

[X] IWS-DM.esp

[X] IWS-OWB.esp

[X] IWS-LR.esp

[X] Immersive Karma.esp

[X] CNR_Beta.esp

[X] Centered 3rd Person Camera.esp

[X] The New Bison Steve Hotel.esp

[X] UnlimitedCompanions.esp

[X] FalloutNVCheatTerminal.esp

[X] populatedcasino.esp

[X] FreeplayafterMQNVv1_6.esp

[X] Respawning Containers.esp

[X] Dog_City3.esp

[X] Your Home.esp

[X] SunnyCompanion.esp

[X] MTC Wasteland Travellers.esp

[X] Reykjavik.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] ArefuExpandedByAzar-Radio.esp

[X] ZL-SVD.esp

[X] AQFH.esp

[X] AQFH_C_103.esp

[X] AQFH2.esp

[X] Merge.esp



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The COC is your problem, ride

Post by JaxFirehart » Sat Mar 16, 2013 2:48 pm

The COC is your problem, ride the train, it has code in it that fixes doc mitchell.



Sanna
Posts: 3
Joined: Sat Mar 16, 2013 12:46 pm

Yeah i thought it might was

Post by Sanna » Sat Mar 16, 2013 2:55 pm

Yeah i thought it might was the coc that was the problem..


 


Thank you so much for the fast replay and the help :) cheers



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

No problem, have fun!

Post by JaxFirehart » Sat Mar 16, 2013 2:57 pm

No problem, have fun!



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

JaxFirehart wrote:

Post by WizardOfAtlantis » Sat May 10, 2014 6:43 pm

[quote=JaxFirehart]


 


No problem, have fun!


[/quote]


What if we ride the train but we-re still stuck at Doc's unable to move? playing 2.4a



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Then you post the required

Post by JaxFirehart » Sat May 10, 2014 6:45 pm

Then you post the required debugging info and we go from there.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Anything besides plugins? I

Post by WizardOfAtlantis » Sat May 10, 2014 6:57 pm

What's to include? I've never gotten stuck before with something. Anything besides plugins? I've never had any problems before. It's really strange.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What mods did you add since

Post by JaxFirehart » Sat May 10, 2014 7:02 pm

What mods did you add since the last time you rode the train? Almost guaranteed one of those is modifying the NV start quest and overwriting TTWs changes, causing the game to no know WTF to do.



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