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Raider's Seem Underpowered

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gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

Raider's Seem Underpowered

Post by gamefever » Fri Mar 01, 2013 11:57 pm

I normally played F03 with FWE, but given how much more stable the game is with TTW I won't go back to F03 under it's own engine ever.


I seem to recall that Raider's had quite a few guns to draw on and used them to devastating effect, but with the present setup raiders can often show up with inappropraite ammunition for their gun about 1/4 of the time...However I've noticed that they tend to pick up guns and ammo off the dead and out of containers so this is hard to pin it on mods or TTW.


Upon looking at the guns list for raiders I have to say they are pretty underpowered, I think they get more hardware with something like IWS series...


Mostly Raider's get some lousy handguns, a chance at a Cowboy Repeater, and slim chances at specail weaponry such as another Rifle (Service Rifle?) and if leveled high enough a Flame Thrower or Rocket Luancher (LVL 11).


Of course when you hit level 11 that means that 1/3 of the time a specail Raider has a rocket loadout >,<...


I guess I'm asking if there is a Leveled list or one in the works?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I already tweaked the raiders

Post by JaxFirehart » Sat Mar 02, 2013 12:00 am

I already tweaked the raiders intensely to get them to the point they are now. Anyone who knows how to work leveled lists could tweak it from there pretty easily. I based my changes on how the raiders were in FO3 and how the raiders are in NV. If you have specific advice I would consider it.



gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

Hey JaxFirehart,

Post by gamefever » Sat Mar 02, 2013 12:19 am

Hey JaxFirehart,


WOW that was fast!!


Yes I have some thoughts on that, see raider's are the most frequent enemy type that we come across in the DC area.


I think that more weaponry types should be available for them.  I've actually written 4 leveled list armor mods that I've released over at the Nexus...


I'm considering writing a weapons list, I've got a custom mod that I've been asked to write for...Mostly junk weapons that are assembled from MISC items.  I'm considering that they need a Perk that increases their damage with custom weapons...Staying true to their improvised feel.  However I have never altered or made perks. Trouble is I'm still updating my armor's lists with a few things I missed ><


The raider's in FWE that's the experience I came from had a much larger selection of automatic weapons to pull from something I noticed is not the current flavor in TTW.  FNV tended to give raiders weapons that had to be reloaded frequently so there's a big difference in how to approach and combat Raiders between FWE and TTW.


For the most part in FWE players had to avoid Raiders till they got into the level 10 range...Sneaky characters that made use of Frag Mines tended to really pay off.  But with most Raider's having 1 shot shotguns and shoddy pistols we can pretty much take them on as soon as Moaria Brown says go visit the Super Duper Mart.


For balance issues they need a few choices of automatics and a chance of better conditioned armor (DT 4 kinda bites and then its only like 1 or 2)


I think at level 10 we need to see a selection of raiders with "combat armor" doesn't need to be all of them or that many but they should start to show up.  There are some open sources on F03Nexus however they have some meshes that are "broken" need fixing in Nifskope, also they are for "Vanilla" bodies so not to sure how that would be recieved.


Raider's need to get some perks from the start to make players think twice about choiceing them as targets for experience outta the vault.



gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

Short answer,

Post by gamefever » Sat Mar 02, 2013 12:42 am

Short answer,


I think that Raider's should get some perks,


Raider's should more often than not show up in makeshift armor, but these guys are "tough" certainly tougher than a wet behind the ears up and comer from a vualt.  They should start with Toughness DT3 and get DT 6 by LVL 10


Raider's should also get "Bloody Mess" and perhaps Cowboy or the jury rigged weapons perk (which I'm sure doesn't exsist yet)


I already have a few leveled lists out there for the armor, and I'm making my mind up about throwing together a weapons list for them...I'm not sure how to handle the perks, never doen that yet.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Those sound like excellent

Post by JaxFirehart » Sat Mar 02, 2013 4:31 am

Those sound like excellent mod ideas but we are trying to keep TTW in line with the vanilla FO3 FNV design style. I would love to see those mods made though and will answer any questions you happen to have.



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