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Union Station Unaccessable

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BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

Union Station Unaccessable

Post by BelGarion » Thu Sep 05, 2013 7:52 am

So, after a couple of trips to New Vegas (shopping since I don't know of any GunRunner's shops in the CW) I go to pop back over again and I find the door to Union Station all boarded up and inaccessible. WTH? O.o 


 


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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

how strange, well I can't

Post by Risewild » Thu Sep 05, 2013 11:16 am

surprise how strange, well I can't really help you as why that is happening, but I can say that in the past when people would have union station all board up it was usually a load order or mod related problem indecision.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

That's caused by an esm edit

Post by TJ » Thu Sep 05, 2013 12:42 pm

That's caused by an esm edit on that cell. Crouch down and point the cursor at the part of the door you can still see and you should be able to go through. Immersion breaking, but what can you do? Remove all mods except TTW, check it and post back.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

This can be caused by loading

Post by JaxFirehart » Thu Sep 05, 2013 1:32 pm

This can be caused by loading TTW.esm into the GECK while using the GECK power up as well.



BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

JaxFirehart wrote:

Post by BelGarion » Thu Sep 05, 2013 4:35 pm

[quote=JaxFirehart]


This can be caused by loading TTW.esm into the GECK while using the GECK power up as well.


[/quote]


Not sure what the GECK power up is, but I did load up TTW into FNVEdit to fix a Level List error with Point Lookout (Told TJ Midnight and he said he'd post a bug report on it) while I was still playing. That count too? :(


And TJ, loaded up the game with no mods except CASM, fast traveled to Megaton, waited 24 hours to let everything reset, fast traveled back and the blockage is still there. 


Update: Copied over a copy of TTW I keep as back up, made the LL changes, and reloaded with all mods and it works now. so editing it while playing it is a bad thing. >.< 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Yeah editing while playing is

Post by TJ » Thu Sep 05, 2013 8:04 pm

Yeah editing while playing is a bad thing. And no, I didn't make a bug report. Shame on me. I just fixed it and sent Jax the patch.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Patch has been merged in,

Post by JaxFirehart » Thu Sep 05, 2013 9:18 pm

Patch has been merged in, fixed in 2.32.



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