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Conversion Issues

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Conversion Issues

Post by Senterpat » Tue Apr 09, 2013 10:13 pm

I'm having trouble using the conversion tool. I used it on Trenton towers, and the geck crashes when I try to open it. I then try it on Muldoon Electronics, it works and loads up fine, but some of the wall kits have disappeared. I dont think it's supposed to work this way, so if someone could tell me what could be causing this I'd appreciate it.


 


Edit: tried it out on another mod, Franklin Mall, and have the same issue with kit pieces not being there anymore.


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Call me Pat. Senterpat is too much to type.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I am working on a tutorial

Post by chucksteel » Tue Apr 09, 2013 10:24 pm

I am working on a tutorial the should help you but, it sounds like you didn't add TTW.esm as a master which would be why FO3 kit pieces would be missing. 


 


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Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

Just checked, I do have the

Post by Senterpat » Tue Apr 09, 2013 10:30 pm

Just checked, I do have the TTW.esm  as a master on all of them. Not all the kit pieces are missing, In the mall one it's just a section of metro walls, in the office one it's some NeoRm kit pieces, the corners are there, but the mid and straight wall pieces aren't there. I followed the steps provided by Jax in the "TTW 2.0 is out" thread.


 


Edit: I think it's losing the references as soon as I load the file into FNVedit. when I check the mod for errors, without doing anything to it. I get a ton of reference errors. Which I'm gonna assume is the the kit pieces that are missing. I'm at a loss for how fix this.


Call me Pat. Senterpat is too much to type.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

open mod in FNVedit

Post by chucksteel » Wed Apr 10, 2013 12:46 am



  1. open mod in FNVedit


  2. add masters (add all masters that the TTW.esm requiers)


  3. Sort masters


  4. open the file header and, move Fallout3.esm down until the load order matches the one given on the alpha download page.


  5. quit FNVedit and save the mod


  6. Open the mod again in FNVedit


  7. Apply the TTW conversion script


  8. quit FNVedit and save  them mod. 


 


That is the simple explanation Like I said I'm working on the tutorial. 


 



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

the TTW 2.0 mod conversion

Post by chucksteel » Wed Apr 10, 2013 11:02 pm

the TTW 2.0 mod conversion guide is up now... Official TTW mod Tutorials


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