Hey all,
I installed ToTW and have had some issues trying to get it started. What is weird is, I unseleted:
-
Fallout3.esm -
Anchorage.esm -
ThePitt.esm -
BrokenSteel.esm -
PointLookout.esm -
Zeta.esm -
TaleOfTwoWastelands.esm
However, it still started a brand new game in Fault 101 and in the Capitol Wasteland! Has anyone else experienced this?
Here is my current load order... I'd like to be able to get ToTW working, but I'd also like the best way to deactivate it when I want to start a new game of just good ol' FONV
Thanks,
diznanl
falloutnv.esm
FalloutNV.esm
Fallout3.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
IWR.esm
FOOK - New Vegas.esm
FOOK - New Vegas DLCs.esm
AWorldOfPain(Preview).esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
CINEMATECH.esm
oHUD.esm
DarNifiedUINV.esp
CASM.esp
Centered 3rd Person Camera.esp
IWR - Rebuilt.esp
The Mod Configuration Menu.esp
FOOK - New Vegas.esp
FOOK - New Vegas DLCs.esp
PerkEveryLevel.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
enclaveradio.esp
CONELRAD 640-1240.esp
NewVegasBounties.esp
RCSS.esp
NVWillow.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
Sorter - Combined.esp
realistic headshots.esp
Night Brightness Adjuster.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
Companion Sandbox Mode3.esp
Ultimate Invisible Wall Remover.esp
Bashed Patch, 0.esp
Fiendish Power Armor.esp
TTW_NoKarmaDCFollowers.esp
TTW_DLCMessageSuppression.esp
TTW_Bobbleheads.esp
TTW_ReadiusCompatibility.esp
TTW_MoreCookingItems.esp
TTW_TQLSkip.esp