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Just came from RFCW

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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LikeSenpai
Posts: 28
Joined: Fri Feb 08, 2013 5:53 pm

Just came from RFCW

Post by LikeSenpai » Fri Feb 08, 2013 6:09 pm

Hi guys,


 


Been out of the loop a little (entirely for a year) playing Skyrim and Halo but decided to jump back on RFCW when I discovered this is the successor, I've just installed it.  Is it fine if I use my Requiem 6a save from an hour ago with TTW or should I start a new game?


Orbital mechanics is really math-y.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I would suggest a new game,

Post by JaxFirehart » Fri Feb 08, 2013 6:26 pm

I would suggest a new game, the architecture between the two is COMPLETELY different.



LikeSenpai
Posts: 28
Joined: Fri Feb 08, 2013 5:53 pm

ok, thanks.

Post by LikeSenpai » Fri Feb 08, 2013 6:31 pm

ok, thanks.


 


While I'm here, I don't want to clutter the place with topics, is there a Project Nevada patch for this? I found one in the Google thing for PN but can't download it?


 


Cheers


Orbital mechanics is really math-y.

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Project Nevada, and most New

Post by thermador » Fri Feb 08, 2013 6:37 pm

Project Nevada, and most New Vegas mods, work right out of the box with TTW.  You may want to read the FAQ, most of the answers to questions about mods are probably there.


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LikeSenpai
Posts: 28
Joined: Fri Feb 08, 2013 5:53 pm

After a massive sort out,

Post by LikeSenpai » Sat Feb 09, 2013 12:59 am

After a massive sort out, this actually seems to run perfectly.


 


I did have issues with the vault start CTD after the transitions, but when I sorted that out my game is as smooth as anything.


Orbital mechanics is really math-y.

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