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Doc Church has white head black body

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

Doc Church has white head black body

Post by CraigTBoone » Sat Sep 27, 2014 2:24 am

I already checked, bUseFaceGenHeads=1 is set in every .INI file possible.


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This is seeming less and less like a patch solution and more like a warez distro fix.

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

CraigTBoone wrote:

Post by paragonskeep » Sat Sep 27, 2014 6:48 am

[quote=CraigTBoone]


 


I already checked, bUseFaceGenHeads=1 is set in every .INI file possible.


[/quote]


All 3?


If life is but a test, where's the damn answer key?!?!?

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

CraigTBoone wrote:I already

Post by TJ » Sat Sep 27, 2014 1:11 pm

[quote=CraigTBoone]I already checked, bUseFaceGenHeads=1 is set in every .INI file possible.[/quote]


This is bad form. Nobody's gonna help you if you don't provide the required information linked to in the 2.7 release thread, as well as several team member's signatures.


My project Dash is on Kickstarter!



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

disable and enable

Post by RoyBatty » Sat Sep 27, 2014 2:17 pm

disable and enable archiveinvalidation?


Image

CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

paragonskeep wrote:

Post by CraigTBoone » Sat Sep 27, 2014 5:41 pm

[quote=paragonskeep]


 


 



CraigTBoone wrote:

 


I already checked, bUseFaceGenHeads=1 is set in every .INI file possible.


 




All 3?


[/quote]


Yup.


This is seeming less and less like a patch solution and more like a warez distro fix.

Vindr20
Posts: 48
Joined: Sun Dec 23, 2012 6:37 pm

So I've been running into

Post by Vindr20 » Sun Sep 13, 2015 8:27 pm

So I've been running into this too, and after paring down my load order, the only thing that altered anything was disabling TaleofTwoWastelands.esm , so I'm guessing this is a TTW bug. Although if no one else has seen it, it's a bit dicier than that. But, to confirm, I tested this with a completely vanilla setup, except for DarnUI. And I don't mean that I just disabled the plugins - I uninstalled everything.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

If nobody on the team can

Post by TrickyVein » Sun Sep 13, 2015 10:09 pm

If nobody on the team can reproduce this, and if anyone still reporting this bug doesn't provide information about their TTW install there's very little that we can do.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I can only say that it doesn

Post by Risewild » Mon Sep 14, 2015 2:31 am

I can only say that it doesn't happen in my TTW 


Signature:

Vindr20
Posts: 48
Joined: Sun Dec 23, 2012 6:37 pm

Here is all of the

Post by Vindr20 » Mon Sep 14, 2015 2:44 am

Here is all of the information that should be relevant. The loadorder file doesn't show that of the last 5 plugins the only active one is DarnUI (the other's were self-made patches that I rerfrained from removing from the directory, but were disabled). And note that in the modlist file, only TTW-Main and DarnUI are active (I use Mod Organizer, so the rest are uninstalled, but still listed for my other profiles).


 


I do believe you guys when you say that you aren't experiencing this; in a previous playthrough using the same TTW install I did not. Slight suspicion, though. Could someone start a new game with the loadtime fix and see if they encounter this? That's the major change between this playthrough and the last.


 


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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Your ini is missing

Post by RoyBatty » Mon Sep 14, 2015 4:24 am

Your ini is missing bLoadFaceGenHeadEGTFiles=1


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