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Game gets progressivly worse as I play until I crash

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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

Game gets progressivly worse as I play until I crash

Post by CraigTBoone » Thu Jan 24, 2013 1:00 am

I can't tell if this is just FONV just being crappy, which it is well known for, or if this is a TTW problem, both, or something I'm doing.


Before you ask, here's a rundown of what I'm using, besides TTW's files.


FalloutNVCheatTerminal. (I use it to teleport Boone to me when he gets lost.)


pipboy nightvision (It makes it so the Pipboy's light doesn't suck ass.)


Centered 3rd person Camera.


Casino Exchange All (I can't stand sitting there and clicking 1000 chips every time, so annoying)


Casino Bypass (This makes it so I can take my guns in to casinos. Never know who's gonna step to you, so I always like to have my guns on me at all times.)


Casino Bets (Just increases the max bets for casinos)


Purge Cell Buffers (Someone said to try this to help with crashing, but it doesn't seem to help.)


 


Basically, let give you a run down of what happens. When I first load my save, everything's fine and dandy.


After about 2 or 3 load areas, looting bodies start to take a tad bit longer to load, but it's nothing serious. (This seems to be reletiive to where I am. When I'm in Tenpenny's loby, it's super long, but when I'm outside, it's super quick)


After about 5 or 6, it will start to get sluggish. Frame rate drops from 74 (which I cap it at) to about 60. (Not a severe difference, but it's telling me something's wrong.)


Then after that, one of the loads will crash right before it finishes loading.


It's kind've annoying, because if it's something like where I just walked 5 miles accross the wasteland to something and then it crashes, it can be very fustrating to have to reload FONV just to walk that 5 miles again.


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This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I appreciate your mod list,

Post by JaxFirehart » Thu Jan 24, 2013 1:49 am

I appreciate your mod list, but TTW is very picky about the ORDER, so we need the exact load order for every help request. We have heard similar reports before but have yet to identify the cause. I personally put over 100 hours into one game and never experienced it. I believe that, in the end, the guy had to start a new game because we could not identify it.



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

JaxFirehart wrote:

Post by CraigTBoone » Thu Jan 24, 2013 2:49 am

[quote=JaxFirehart]


I appreciate your mod list, but TTW is very picky about the ORDER, so we need the exact load order for every help request. We have heard similar reports before but have yet to identify the cause. I personally put over 100 hours into one game and never experienced it. I believe that, in the end, the guy had to start a new game because we could not identify it.


[/quote]


I followed the guide, so they're in the correct order.


I think a new game is in order, but I'm waiting for the next version, because I usually have to start over anyway when a new TTW comes out.


EDIT: for some weird reason, near the underworld, there was a huge red triangle with a ! in the middle. I think there's a missing model. I'll get a picture of it.


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This is seeming less and less like a patch solution and more like a warez distro fix.

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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

The game was designed to run

Post by rickerhk » Thu Jan 24, 2013 3:17 am

The game was designed to run at no more than 60 FPS. Anyway, Whenever I got containers opening slow, a PCB fixed it for awhile, but that only treats the symptoms of resource starvation - in my case too many mods or Hi rez texture replacers. Is your rig 32 or 64 bit? How much RAM do you have? RAM in your video card? Have you tried running the FNV4GB loader?



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

rickerhk wrote:

Post by CraigTBoone » Thu Jan 24, 2013 3:42 am

[quote=rickerhk]


The game was designed to run at no more than 60 FPS. Anyway, Whenever I got containers opening slow, a PCB fixed it for awhile, but that only treats the symptoms of resource starvation - in my case too many mods or Hi rez texture replacers. Is your rig 32 or 64 bit? How much RAM do you have? RAM in your video card? Have you tried running the FNV4GB loader?


[/quote]


It's a 32-bit machine, I can't stand 64-bit. I have 4Gigs of ram, but only 3.25 useable because of 32-bit mode. Would it still help? I play on all low, except Item and Actor LoD. FRAPS is saying I'm getting 74FPS, but that's FRAPS and it's probably not correct. It's a HD4850 with 512 of DDR3.


This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I hate to say it, but RHK is

Post by JaxFirehart » Thu Jan 24, 2013 4:56 am

I hate to say it, but RHK is right, it sounds like resource starvation, which means you may have to upgrade to 64 bit in order to have more stability (why can't you stand 64-bit, curious). Doing PCB every now and then will help, if you are carrying a lot of items or have a lot of items in storage, that can cause it as well.


Also I didn't see, do you have any graphics mods turned on? I know you have no .esp files, but a lot of graphics mods dont need an esp file.


I noticed you have a purge cell buffers mod on, so doing PCB every now and again shouldn't be a problem.


Short version: your machine may just not have the balls to run TTW. Fallout loads a lot of data into memory from both wastelands and it really drains your ram. I have 8gb and DON'T use the 4gb loader and rarely have problems.


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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

JaxFirehart wrote:

Post by CraigTBoone » Thu Jan 24, 2013 5:53 am

[quote=JaxFirehart]


I hate to say it, but RHK is right, it sounds like resource starvation, which means you may have to upgrade to 64 bit in order to have more stability (why can't you stand 64-bit, curious). Doing PCB every now and then will help, if you are carrying a lot of items or have a lot of items in storage, that can cause it as well.


Also I didn't see, do you have any graphics mods turned on? I know you have no .esp files, but a lot of graphics mods dont need an esp file.


I noticed you have a purge cell buffers mod on, so doing PCB every now and again shouldn't be a problem.


Short version: your machine may just not have the balls to run TTW. Fallout loads a lot of data into memory from both wastelands and it really drains your ram. I have 8gb and DON'T use the 4gb loader and rarely have problems.


[/quote]


Flashing XBOX 360s is a nightmare in 64-bit mode because of the driver signing requirement. Everything I see just runs in 32-bit compatability mode anyway, and only recently have developers finally made the switch to full 64-bit addressable memory and ASM functionality. But even then, most of it still does 32-bit operations but they just shove it in to a QWORD for no reason. I don't think 32-bit will be going anywhere soon, as it's been a standard for over 30 years, and a lot of standards are written around 32-bit memory.


Most of my crap I shove in to the FalloutNVCheatTermainal's personal storage. I only carry around stuff that I use. Every so often I dump all the crap in to the personal storage. There's no more than ~50 items in my backpack at all times.


What you see is what you get. I don't care for "graphics enhancers", you're talking to a guy who thought Donkey Kong Country was the bar at one point and graphics couldn't get better. No matter how you roll the dice, polygons are here to stay, and because of this, things are gonna look flat. So if you can't beat 'em, join 'em. I could care less what objects look like, as long as it's distwingishable and understandable. 


Did you see the Aqua Cura screenshot I posted earlier? Is that a problem with me or TTW?


EDIT: The only "graphic" mod I could think of that I have is the This Machine fix.


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This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Well I flashed my Xbox using

Post by JaxFirehart » Thu Jan 24, 2013 6:11 am

Well I flashed my Xbox using 64-bit if you google there is a tutorial to permanently turn off driver signing which I agree is a fucking nightmare. But that's your call of course, I was just curious.


Aqua cura is a known issue and has been fixed for the next update.


Having it in storage will still cause memory issues. At the extreme end. My guess is you probably are using a gig or so of memory to run your OS and all that, which leaves 2gb to run TTW and that is less than the "Recommended" specs on the box, but double the "Minimum" specs. Considering you have two games, even though they overlap a lot, you probably have only a little bit more than the ram ACTUALLY required to run TTW.


This is ALL theory of course, but I seriously think RAM is a limit for you.


Of course is RAM is a limit for you, then its safe to assume its a limit for everyone on x32, but this is the first I've heard of it.


So yeah, any "safe" storage like that, i.e. containers that don't respawn, takes up ram, the more you explore, the more you store, the more ram it needs. A restart will mitigate this, it probably stores most of the information to the hard disk and only loads it into ram when it needs to, but eventually your play time will go to 0.


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CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

I bet hording every piece of

Post by CraigTBoone » Thu Jan 24, 2013 7:30 am

I bet hording every piece of junk I find doesn't help any of that, does it.


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This is seeming less and less like a patch solution and more like a warez distro fix.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Nope. I know upgrading isn't

Post by JaxFirehart » Thu Jan 24, 2013 8:51 am

Nope. I know upgrading isn't always an option, but increasing your ram and upgrading to x64 really is the best solution.


This is an article on disabling driver signature enforcement which worked for me. As someone who has run x64 for quite a few years now, with that tweak applied, I have noticed 0 problems that were due to having x64 instead of x86.



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