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Something wrong's with my version

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

And if i patch the files my

Post by AtOmiCa245 » Thu Jan 24, 2013 8:00 pm

And if i patch the files my self, and translate all the mod in French ?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I'm not sure what you are

Post by JaxFirehart » Thu Jan 24, 2013 8:33 pm

I'm not sure what you are asking. You patched the .esm files yourself. The .bsa files just need to be updated with fixed meshes so you don't get missing mesh errors, I will try to provide you with these fixed mesh files if I can find a set of them. The audio won't be easy to fix, I'm sure the files are named the same, so maybe I can write a program to help translators create localized patches for their language, but this won't be any time soon. If you translate the TTW main file to french that would be awesome. Perhaps if you figure all this out I can add French to the available languages.



AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

I will try to translate TTW

Post by AtOmiCa245 » Thu Jan 24, 2013 8:38 pm

I will try to translate TTW to french, The main file and all of the plugins ^^ like bobbleheads, or more food item ^^



AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

So, now i have : -TTW

Post by AtOmiCa245 » Thu Jan 24, 2013 10:05 pm

So, now i have : -TTW Installed (0% Traducted for now)


                         -FONV is now the master of FO3 (maked in Wrye Flash For NV)


                         -FONV is now the master of all FO3 DLC's (maked in FNVEdit)


But, I have a bug, the menu don't show up after i launch the game, the only things i have is the Music, and the background with the Veteran NCR Ranger.


That's my load order :


[X] FalloutNV.esm

[X] Fallout3.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] CaravanPack.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] TribalPack.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[ ] TTW_NoKarmaDCFollowers.esp

[ ] TTW_DLCMessageSuppression.esp

[ ] TTW_Bobbleheads.esp

[ ] TTW_ReadiusCompatibility.esp

[ ] TTW_MoreCookingItems.esp

[ ] TTW_TQLSkip.esp


Others persons have the same bug, i have read the topic, but i found anything that help me :/


I'm not sure that i have the time tomorrow, but Saturday, and Sunday, normally i will have the time ^^


 


 


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Reopen TTW and everything in

Post by JaxFirehart » Thu Jan 24, 2013 10:59 pm

Reopen TTW and everything in FNVEdit, for all of the Fallout3 DLCs (NOT Fallout3.esm, never try to alter that in FNVEdit, it just dies). For all the Fallout3 DLCs go to File Header and delete the entire ONAM section. Then save and close FNVEdit, this will rebuild the ONAM section (which is used to track when one master file overwrites another). See if that changes anything.


I don't honestly remember how I did all the TTW stuff in the beginning, so we will relearn this TOGETHER!



AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

I have deleted the ONAM

Post by AtOmiCa245 » Fri Jan 25, 2013 11:58 am

I have deleted the ONAM section of all FO3 DLCs, and nothing change the bug is not resolved :\


I can patch the BSA Files myself, the upgraded files is in the TTW Ressources folder, or i'm wrong ?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

MOST of the updated meshes

Post by JaxFirehart » Fri Jan 25, 2013 7:06 pm

MOST of the updated meshes and stuff are in the resources folder, but I believe you are missing a few, we are in the process of switching over to patches rather than dynamically changing the files, it helps make sure everyone is on the same page.


Actually, go ahead and add those files to the DLC .bsa files, the folder structure SHOULD be fairly self-explanatory. If you notice any exclamation points, try to figure out what they are and I will get you the fixed meshes.


As for your bug, I had that happen to me a few times when I was setting it up, but I don't remember what the issue was.


Also try unchecking TTW.esm when you load your game, so we can determine if the TTW plugin is your issue or if its the converted files.



AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

So it's not the TTW plugin

Post by AtOmiCa245 » Sat Jan 26, 2013 12:55 pm

So it's not the TTW plugin who make this bug, ok, i will first play the mod when the bug will be resolved, and after i will upgrade the .BSA Files ^^


 


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AtOmiCa245
Posts: 12
Joined: Tue Jan 22, 2013 11:28 pm

So nothing for now i will

Post by AtOmiCa245 » Wed Jan 30, 2013 11:03 am

So nothing for now i will remake an installation of the mod, if it changes something, the bug is always here :/



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

There is only one entry under

Post by JaxFirehart » Wed Jan 30, 2013 5:39 pm

There is only one entry under Navigation Mesh Info Map, make sure that record's formID is 00014B92, that is a MUST. If it's not then stuff crashes.


I'm working on an updated system and an automated script that should really help localization efforts (as well as FO3 to TTW mod conversion efforts. So, for now, if you can't seem to get it working, just wait patiently and hopefully the new system will work for you!



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