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2 weeks later issue

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
zezia
Posts: 23
Joined: Fri Jan 18, 2013 10:32 pm

2 weeks later issue

Post by zezia » Wed May 08, 2013 1:47 am

Hey all when I made the choice to go new vegas for the first time I went to the train and got a ticket then I turn on the train but instead of saying nine years later it says two weeks and I don't end up in Goodsprings is there a fix to this?



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Sounds like a mod problem to

Post by Risewild » Wed May 08, 2013 2:01 am

Sounds like a mod problem to me, or have you by any chance been in NV already (ex: using the coc console command, a teleporter from some mod, or any other thing...).


Could you post your load order?


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Thats exactly how it is

Post by JaxFirehart » Wed May 08, 2013 3:08 am

Thats exactly how it is supposed to work...



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Didn't know you guys had done

Post by TJ » Wed May 08, 2013 3:26 am

Didn't know you guys had done anything more with the transit method this release, then again I hadn't used it so...


My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Wait maybe I'm

Post by JaxFirehart » Wed May 08, 2013 4:58 am

Wait maybe I'm misunderstanding him, I find his lack of punctuation... disturbing. Your first trip should say 9 years later, all other trips should say 2 weeks later. This change is based on whether Doc's chargen quest has been completed or not. Load order would be nice.



viking132
Posts: 6
Joined: Tue May 07, 2013 11:32 pm

can anyone help me? I'm

Post by viking132 » Wed May 08, 2013 5:40 am

can anyone help me? I'm trapped in anchorage after defeating the general or talking him into killing himself the general runs in and says "this simulation is concluded and runs off leaving me trapped in Anchorage.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

@viking132 this is not the

Post by rbroab » Wed May 08, 2013 5:58 am

@viking132 this is not the thread to post things like that in. Also, please use the search function before posting. There is already a fix for that problem.


I'm not alright, I'm an equal amount of left.

zezia
Posts: 23
Joined: Fri Jan 18, 2013 10:32 pm

Yes I think I had once but

Post by zezia » Wed May 08, 2013 12:47 pm

@Risewild


Yes I think I had once but that was my mistake. I disable one mod by mistake while I trying to fix different problem. This mod was called Alton since my character was in a new landscape and with the mod disable it was teleported to goodsprings. I think this happen in fallout 3 but you are teleported to the door of Vault 101.


PS Yes my grammar was lacking but I was writing that post on a tablet.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Its probably a good idea to

Post by plumjuice » Wed May 08, 2013 3:40 pm

Its probably a good idea to not disable mods that add worldspaces while your latest save has you in that worldspace.


It sounds like you bugged out the script (My guess is by entering NV from a worldspace that wasnt the CW, and also by not taking the train in the first place. But my scripting knowledge is somewhat....nonexistant)


For future reference


-a complete load order is essential for any troubleshooting request.


-if you are unable to write a cohesive sentence/paragraph, with appropriate punctuation, on a tablet, then don't use a tablet.


-detailed information is the easiest way for others to help you. If you did not end up in goodsprings after the "Two Weeks Later", where were you? Mentioning that you had already been to the mojave (albeit incorrectly) in your first post would have cut this issue down to a single response.


If you have added Alton Il, my guess is that you have other mods as well. I recommend a bashed and/or merged patch if you haven't already. This will, without a shadow of a doubt, increase stability in a modded game.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Proper travel mods work off

Post by TJ » Wed May 08, 2013 4:54 pm

Proper travel mods work off of chucks travel method. If its not used locqtion isn't set properly so the proper scripts aren't ran. Basically the transitit method is messed up. One of the devs can probably tell you how to fix it, if not it might require a new game.

My project Dash is on Kickstarter!



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