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Crash upon using door/right as I exit Doc Mitchell's

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MrPwntacular
Posts: 1
Joined: Thu Jan 03, 2013 6:55 am

Crash upon using door/right as I exit Doc Mitchell's

Post by MrPwntacular » Thu Jan 03, 2013 7:10 am

I installed TTW and just played through FO3. Issues I had:


-Liberty Prime goes full retard, but he eventually (somehow) found his way to success


-Col. Autumn is not visible at the end of the game


-Three Dog is talking about events that haven't yet occurred


-BoS knights with power armor helmets have crackling voices


-The door to Union Station is all boarded up (but can still be accessed if you know where to look) - this is true both before and after the Enclave take up position


-Doc Mitchell is invisible


But the real problem I'm having - the one I made an account for:


-Beat FO3, traveled to New Vegas, went through Doc Mitchell's stuff (he was visible), leave his house, get hit by sunlight, BAM GAME CRASH


so I re-installed TTW, disabled TTW_DLCMessageSuppression.esp, enabled all the previously disabled pre-order packs before heading off to Union Station, went through Doc Mitchell's again...and got the same result


so I created a new file, enabled TTW_DLCMessageSuppression.esp, enabled the pre-order packs from the get-go, went through Doc Mitchell's stuff (he was invisible), and BAM GAME CRASH during a loading screen like a second after being in said loading screen


I'm at my wit's end. And yes, I have the latest version of TTW.


[collapsed title=My enormously long mod list]



FalloutNV.esm


Fallout3.esm


DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


Anchorage.esm


ThePitt.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


Project Nevada - Core.esm


Project Nevada - Cyberware.esp


Project Nevada - Equipment.esm


Project Nevada - Rebalance.esp


Weapon Mod Expansion.esm


WME - DLCs.esm


WME - GRA.esm


NV 40k Space Marine Armor.esm


MoMod.esm


More Traits.esm


More Perks.esm


NSkies URWLified.esm


AWorldOfPain(Preview).esm


Interior Lighting Overhaul - Core.esm


CFWNV.esm


ELECTRO-CITY - CompletedWorkorders.esm


ELECTRO-CITY - Highways and Byways.esm


CINEMATECH.esm


SelectFire.esm


iHUD.esm


MercenaryPack.esm


CaravanPack.esm


TribalPack.esm


ClassicPack.esm


TTW_Bobbleheads.esp


CFW-PN.esp


CFW-PN-DLC.esp


Project Nevada - Dead Money.esp


Project Nevada - Honest Hearts.esp


Project Nevada - Old World Blues (No Cyberware).esp


Project Nevada - Lonesome Road.esp


Project Nevada - Gun Runners' Arsenal.esp


EVE FNV.esp


EVE FNV-[GRA Patch for EVE 1.3].esp


Project Nevada - EVE.esp


Weapon Mod Expansion.esp


WeaponModsExpanded.esp


Project Nevada - WME.esp


Project Nevada - WMX.esp


WME - DLCs Arenovalis.esp


WME - DLCs.esp


WME - GRA - All Weapons.esp


WME - GRA - Arenovalis.esp


WME - GRA - Complete.esp


WME - GRA - Just Guns.esp


WME - GRA - Unique Integration.esp


WME - GRA - Vendor Reform.esp


WME - GRA - Weapon Integration.esp


WMX-EVE.esp


WMX-HonestHearts.esp


WMX-DeadMoney.esp


WMX-OldWorldBlues.esp


WMX-LonesomeRoad.esp


WMX-GunRunnersArsenal.esp


WMX-ModernWeapons.esp


WMX-MW-GRA.esp


CASM.esp


Project Nevada - NV 40k Space Marine Armor.esp


More Traits Update.esp


More Perks Update.esp


friendofnightforfellout.esp


PerkEveryLevel.esp


NVWillow.esp


NSkies URWLifiedDM.esp


NSkies URWLifiedHH.esp


NSkies URWLifiedOWB.esp


NCR Rearmament v1.5 (Lore).esp


ILO - A World of Pain.esp


ILO - NSkies URWLified Patch.esp


ILO - PipBoy Light.esp


Interior Lighting Overhaul - Ultimate Edition.esp


Fellout.esp


Fellout-OWB.esp


Centered 3rd Person Camera - Unraised.esp


RCSS.esp


CFW-DLC.esp


AKS74u.esp


mac10.esp


Barrett 98B.esp


American Hammer Compact.esp


BM4A1.esp


C1849.esp


Couriers Blunder + Rifle.esp


Crossbow.esp


H4DMR.esp


DYNAVISION 2 - Dynamic Lens Effect.esp


BoilingOil - Eli's Edge.esp


Exciters MP5 Pack.esp


Exciters MCW ACWS Pack II v.2.05.esp


Exciters SIG SG552C II.esp


The Free Man.esp


CAWS.esp


HomeWeaponsPack.esp


ELECTRO-CITY - Imaginator.esp


Uzi.esp


Jackal.esp


Jswords4free.esp


Jswords4freeDMGPlus5.esp


Jswords4sale.esp


Jswords4saleDMGPlus5.esp


KABAR.esp


LeeEnfieldMkIII.esp


LightSaberMod.esp


LUMENARIUM - Bright Clear Days.esp


LUMENARIUM - Working Sunglasses ONLY.esp


LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp


m110.esp


M14.esp


Omegared99-M2081.esp


m24.esp


M37Ithaca.esp


Hedszot's Weapon Pack.esp


MaresLeg.esp


MauserC96.esp


Minimissilelauncher.esp


Mossberg590.esp


MB500.esp


MP412REX.esp


Murdelizer.esp


NudeRay 1.3.esp


PlasmaShields.esp


Omegared99-M2081-Laser.esp


RHINO45-70MX_NV.esp


Saiga-12.esp


ae86seiryuu.esp


ae86seiryuu_easy.esp


SKS.esp


SVT40.esp


TacticsAPA.esp


RagingBull.esp


T.I.N.A.esp


Millenia_Tokarev.esp


XM8Finalized.esp


zaty1elimachete-HardMode.esp


zaty1elimachete-EasyMode.esp


ASG.esp


Jmod Bullpup Pack.esp


 


Total active plugins: 150


Total plugins: 168


 


[/collapsed]


thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Thanks for the bug reports.

Post by thermador » Thu Jan 03, 2013 4:07 pm

Thanks for the bug reports.



-Liberty Prime goes full retard, but he eventually (somehow) found his way to success



Known issue, happens for in some games but not others due to all of the things happening at once.



-Col. Autumn is not visible at the end of the game



Invisible NPCs are usually caused by mods loaded after TTW



-Three Dog is talking about events that haven't yet occurred



This is a vanilla glitch, there is a fix for it here: http://fallout3.nexusmods.com/mods/2972



-BoS knights with power armor helmets have crackling voices



This is caused by some soundcards, often on-motherboard-Realtek devices: http://www.taleoftwowastelands.com/content/alpha-bos-helmets-distorts-voices



-The door to Union Station is all boarded up (but can still be accessed if you know where to look) - this is true both before and after the Enclave take up position



Blocked doors are usually caused by mods loaded after TTW



-Doc Mitchell is invisible



Invisible NPCs are usually caused by mods loaded after TTW



- went through Doc Mitchell's stuff (he was visible), leave his house, get hit by sunlight, BAM GAME CRASH



This is a new one, but most likely is caused by the massive amount of mods you are using.  If you want to solve it, I guess try turning off all your mods except TTW and then see if it still crashes.  If it doesn't, then you could theoretically go through the door, save, and then turn all your mods back on.  OR you could try and enable them a few at a time and try to figure out which one is causing the crash.



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