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Grayditch - Fire Ants

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RickySloanKR
Posts: 13
Joined: Sun Dec 23, 2012 6:38 pm

Grayditch - Fire Ants

Post by RickySloanKR » Sun Jan 26, 2014 2:17 pm

Hi,


I'm not sure if this is a bug or not but just wanted to flag this up. I've just completed the 'Those' quest and found that some of the fire ants (Soldier/Warrior Ants and the the Nest Guardians) appear too big for their respective locations.


1. The ants (the ones in the subway maintenance tunnels and rooms of Marigold station) are too big for their location and appear to be stuck?


2. The nest guardians appear to be stuck and just sit their (don't breath fire) making them very easy to kill?


PS: The models look like the NV fire ants which were much bigger than the DC ants.


Regards


RickySloanKR


 


RickySloamKR

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I actually did that on

Post by JaxFirehart » Sun Jan 26, 2014 5:06 pm

I actually did that on purpose, making the ants in Grayditch the same as the ones in NV, apparently that was a mistake.



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Would lowering their size

Post by CDTalmas » Sun Jan 26, 2014 5:22 pm

Would lowering their size scale be a quick fix or would they still be considered their original size?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Lowering their size scale

Post by JaxFirehart » Sun Jan 26, 2014 5:56 pm

Lowering their size scale would fix, but would also change the size of Fire Ants in NV. We need to roll back to the old fire ants and mess with their stats etc.



Thasic
Posts: 27
Joined: Sun Jan 19, 2014 2:09 pm

Why not make the fire ants in

Post by Thasic » Sun Jan 26, 2014 6:25 pm

Why not make the fire ants in NV the same size as the ones in DC? I haven't gotten that far in TTW yet so maybe I'm way out in left field, but would that alter the NV experience a great deal?


Deficio es non en bene

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

You never know, what if a mod

Post by JaxFirehart » Sun Jan 26, 2014 6:40 pm

You never know, what if a mod relies on the fire ants being a certain size (for whatever reason)? We do our best to not touch the NV side of things for any reason, just in case something obscure causes issues.



Thasic
Posts: 27
Joined: Sun Jan 19, 2014 2:09 pm

That's a logical and reasoned

Post by Thasic » Sun Jan 26, 2014 7:02 pm

That's a logical and reasoned plan. Of course it seems to work for FO3 as well using this issue as an example. I'll certainly take this into account if i do any modding for TTW.


Deficio es non en bene

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