I was under the impression that when starting a new game, you could choose to start in DC or the Mojave. However, when I pick new game, I simply watch both opening videos (First the New Vegas FMV, then the F3 FMV) and then go to Doc Mitchell's. Is there something I have to do to get the option to start in DC?
New Game...
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Axelofthekey
- Posts: 8
- Joined: Fri Dec 21, 2012 1:54 am
Current Load order is:
Load Order:
FalloutNV.esm
Fallout3.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Weapon Mod Expansion.esm
WME - GRA Light.esm
WME - DLCs.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Extra Options.esp
courierpowerarmor.esp
Courier Power Armor - Project Nevada.esp
Companion Sandbox Mode.esp
WeaponModsExpanded.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
Weapon Mod Expansion.esp
WME - GRA Light.esp
WME - DLCs.esp
WME - DLCs Arenovalis.esp
WME - GRA Light Arenovalis.esp
EVE FNV.esp
Project Nevada - EVE.esp
WMEVE.esp
WMX-EVE.esp
Dynamic and Rebalanced Karma v1.0.esp
Project Nevada Items.esp
LothPAperks.esp
Legion Safehouse Upgrade.esp
Stealth suit Mk II helmet.esp
Project Nevada - Stealth Suit Mk II Helmet Patch.esp
TTW_DLCMessageSuppression.esp
TTW_Bobbleheads.esp
TTW_TQLSkip.esp
RX-TTW_EquipmentLootedNV.esp
RangerPA.esp
Total active plugins: 61
Total plugins: 73
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
If I recall correctly you
If I recall correctly you should start in DC and not NV when you start a new game ![]()
- Have a problem? Try checking our FAQ. It might have the solution for it.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Disable all your mods, you
Disable all your mods, you start in DC by default but any mod that alters the start quest (VCG00) will break that and make you start in NV.
If I had to guess, I would say project nevada is causing it BUT I cant be certain, dont take my word for it.
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Axelofthekey
- Posts: 8
- Joined: Fri Dec 21, 2012 1:54 am
M'kay. So when I want to
M'kay. So when I want to start a new game, I should disable all mods besides TTW, start the game, save, and then re-enable mods?
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plumjuice
- Posts: 460
- Joined: Wed Dec 12, 2012 11:59 am
IIRC the tranquility lane
IIRC the tranquility lane plugin was for a glitch involving custom races. With a quick skim over your load order, I can't see any mods that have them, but I highly doubt it would cause a problem.
Speaking for myself I have absolutely no issues with project nevada, or the vast majority of the mods you have. I notice WME plugins (which i dont use) is that Weapon Mods Expansion? And does it conflict in any way with wmx?
My money is on either Dynamic Karma or Companion Sandbox, but I dont know enough about either of them to be sure. And as to messing with the startquest, is it possible to check for conflicts woth fnvedit?
Other than that, I will echo Jax and suggest disabling all mods, then re-enabling them after you start the escape vault 101 quest.
If you have the patience, enabling each mod one by one and restarting your game each time to find the conflict would help others who may experience the same issue in the future.
Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help
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Axelofthekey
- Posts: 8
- Joined: Fri Dec 21, 2012 1:54 am
The Tranquility Lane skip was
The Tranquility Lane skip was because when exiting Tranquility Lane, it was keeping me as a child and not returning me to normal, hence making me stuck inside the pod. So I did the skip to avoid playing as a kid ever altogether.
I will start with what you recommended and work my way backwards.
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Axelofthekey
- Posts: 8
- Joined: Fri Dec 21, 2012 1:54 am
Well, disabling all mods did
Well, disabling all mods did the trick (It wasn't the two you suggested, or WME or WMX (they caused another odd glitch). Disabling everything did let me start with Fallout 3, but I was greeted with Dr. Li simply standing there after the white flash, no game opening or anything. I'm assuming that's not normal.
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Axelofthekey
- Posts: 8
- Joined: Fri Dec 21, 2012 1:54 am
Based on research I've now
Based on research I've now done, I figure it has to do with MMUE changing files, so that even with it not being used, the files are still altered. Reinstalling New Vegas in the hopes that it fixes it. After that, will try redoing TTW installation.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Yeah MMUE has known problems
Yeah MMUE has known problems that I am working on fixing in a way that doesn't require a compatibility patch. MMUE reused some FO3 formids that FNV wasn't using. So with TTW activated, TTW and MMUE fight over how to use those formids.