Hello, everyone. I'm new to TTW, and first, i have to say, this is awesome. FO3 is now playable for me. I enjoyed it, but, the iron sights from NV makes it really fun, now. :D
I've come across two different issues, that have stalled me, for now.
My load orders:
Normal:
falloutnv.esm
fallout3.esm
deadmoney.esm
honesthearts.esm
oldworldblues.esm
lonesomeroad.esm
gunrunnersarsenal.esm
classicpack.esm
mercenarypack.esm
tribalpack.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
taleoftwowastelands.esm
aworldofpain(preview).esm
caravanpack.esm
mikotobeauty.esm
more perks.esm
project nevada - core.esm
project nevada - equipment.esm
momod.esm
mart's mutant mod.esm
roleplay start 1.2.esp
awopmonsterpatch.esp
momod-aliens.esp
momod-terminators.esp
populatedcasino.esp
the new bison steve hotel.esp
perkeverylevel.esp
project nevada - rebalance.esp
project nevada - cyberware.esp
newvegasbounties.esp
newvegasbountiesii.esp
more perks update.esp
falloutnvcheatterminal.esp
sorter - combined.esp
weaponmodsexpanded.esp
eve fnv.esp
mikotobeauty.esp
ttw_bobbleheads.esp
ttw_dlcmessagesuppression.esp
With marts mutant mod:
falloutnv.esm
fallout3.esm
deadmoney.esm
honesthearts.esm
oldworldblues.esm
lonesomeroad.esm
gunrunnersarsenal.esm
classicpack.esm
mercenarypack.esm
tribalpack.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
taleoftwowastelands.esm
aworldofpain(preview).esm
caravanpack.esm
mikotobeauty.esm
more perks.esm
project nevada - core.esm
project nevada - equipment.esm
momod.esm
mart's mutant mod.esm
roleplay start 1.2.esp
awopmonsterpatch.esp
momod-aliens.esp
momod-terminators.esp
populatedcasino.esp
the new bison steve hotel.esp
perkeverylevel.esp
project nevada - rebalance.esp
project nevada - cyberware.esp
newvegasbounties.esp
newvegasbountiesii.esp
more perks update.esp
falloutnvcheatterminal.esp
sorter - combined.esp
weaponmodsexpanded.esp
eve fnv.esp
mikotobeauty.esp
ttw_bobbleheads.esp
ttw_dlcmessagesuppression.esp
mart's mutant mod - master menu module.esp
mart's mutant mod - natural selection.esp
mart's mutant mod - tougher traders.esp
mart's mutant mod - dlc anchorage.esp
mart's mutant mod - dlc point lookout.esp
mart's mutant mod - dlc the pitt.esp
mart's mutant mod - dlc broken steel.esp
mart's mutant mod - dlc zeta.esp
mart's mutant mod.esp
-------------------------------------------------------
Now, what's happening is twofold:
1. With the normal load order, when i take the train to NV, after i talk to Doc, i lose my Pipboy. My arm comes up, and the sounds are correct, but, it's invisible. D:
2. If i load in Marts Mutant Mod for FO3, the game makes it to the NV start screen, but new, load, continue, ect. ect., never pop up. Now, this already happens to me without it, but for only 30 seconds. With marts mutant mod, i've waited 30 minutes, and nothing. It seems like less of a loadtime issue, and more of an actual crash. See, i removed AWOP, and mo'mod, to give the game less things to load, while activating MMM, but, same issue.
Any help would be apreciated. :]