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Super mutants not using custom replacer weapons? (non default install)

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Micalov
Posts: 50
Joined: Thu Dec 13, 2012 12:51 am

Super mutants not using custom replacer weapons? (non default install)

Post by Micalov » Mon Dec 17, 2012 11:18 pm

Hi,


Hope this is the correct place but on my TTW install I replaced the Chinese and Assault rifles with Millenias AK-47 and Bushmaster rifles, the AK uses the default Chinese Assault Rifle animations and the Bushmaster is set to use the Assault Carbine animations that default super mutant animation should support I believe.


The problem is they do not seem to want to equip the weapons with these changes. hey are not new weapon entries just edits to the existing weapon ID's so it "shouldn't" be a Super Mutant weapon formlist error that I know of.


I recall seeing someone mention this prolem on the old RFCW or TTW comments on the Nexus, but since they are obviously gone can not track them down. Does any one have any idea of the cause of this issue and perhaps a solution to the problem?


I realize this is not a problem with TTW itself that would be bug reported since my install of TTW is extremely heavily modded to my customizations, and amazing running smooth and pretty bug free as hell. Just reaching out hoping someone knows what could be causing it.


Cheers micalov.



Micalov
Posts: 50
Joined: Thu Dec 13, 2012 12:51 am

Hmm strange, I have a merged

Post by Micalov » Tue Dec 18, 2012 2:54 am

Hmm strange, I have a merged patch which adds it to the form list, but I created a seperate patch in GECK with PN-equipment and TTW loaded and manually added it back to the form lists and it worked, I guess its because TTW injects the records into NV ESM or something why it thought it was a NEW entry instead of a present one, but its working now, thanks for the tip :)



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