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3 Dog talking about things that haven't happened yet

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bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

3 Dog talking about things that haven't happened yet

Post by bigcrazewolf » Tue Nov 13, 2012 8:17 pm

I haven't even rescued dad from the vault yet but 3 dog is going on about how the water is flowing and the caravans are coming. Correct me if I'm wrong but I believe this is not a TTW issue but something with the game itself ? Either way is there a fix for this that works with TTW?


 


Thanks


wolf




sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

It's a Broken Steel issue

Post by sesom » Tue Nov 13, 2012 8:33 pm

It's a Broken Steel issue afaik.



bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

Yea that's what I thought I

Post by bigcrazewolf » Tue Nov 13, 2012 8:42 pm

Yea that's what I thought I knew it wasn't TTW.


So no fix out for it then....darn frown


 


Thanks Sesom


 


wolf




User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I don't know if this mod

Post by Risewild » Tue Nov 13, 2012 9:44 pm

I don't know if this mod fixes that (because I had already beat the main quest before the DLCs were available).


All of the fixes mentioned in the page seem to work for me using the "[S] Standard Edition: Includes all fixes" (installed it yesterday and all seems perfect at the moment) although I am not sure if it will fix that problem at least made GNR better for me.


Try it out if you want and tell me if it corrects that issue or not cheeky.


PS: You will need to change it's master dependency from Fallout3.esm to FalloutNV.esm for it to work angel.


Link: GNR Radio Fixed Mod


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dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

I know people are wanting TTW

Post by dmcgee627 » Tue Nov 13, 2012 9:56 pm

I know people are wanting TTW to be mostly vanilla, but do you think there could be an optional bugfixing module?



bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

Thanks Risewild just DL'ed it

Post by bigcrazewolf » Wed Nov 14, 2012 6:32 pm

Thanks Risewild just DL'ed it , I'm gonna have to re-learn FOEdit or do I need to use FONV Edit will that even work?


Damn I have forgotten so muchfrown


 


Thanks


wolf




User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I used FONV Edit and it

Post by Risewild » Wed Nov 14, 2012 9:36 pm

I used FONV Edit and it worked for me (it was my first time ever using any type of fallout edit cheeky so you will probably be fine wink).


Hope it fixes your problem laugh.


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bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

Cool...and big thanks

Post by bigcrazewolf » Wed Nov 14, 2012 11:09 pm

Cool...and big thanks yes


 


 


wolf




bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

Well I added the NV .esm as a

Post by bigcrazewolf » Sat Nov 17, 2012 1:35 pm

Well I added the NV .esm as a master and no luck 3 dog still up to his ol'tricks smiley being a fortune teller and all that jazz.


 


wolf




sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The radio is a quest: Which

Post by sesom » Sat Nov 17, 2012 8:09 pm

The radio is a quest: Which means it is fully included in your savegame. Sorry to say but the mod can only do it's job if you start a new game (you can try the 3 days wait method but I doubt it will work).



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