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ttw install hangs at compressing f3 misc bsa.

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alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

ttw install hangs at compressing f3 misc bsa.

Post by alanbard » Fri Feb 21, 2014 4:36 am

check required

all files found

building fallout 3 misc bsa

extracting 

done

deleting

done 

compressing ... 

the above items took place with in one minute on the timer... than nothing

No cpu usage in WTM installer sitting at 21,000 k

for one hour... 

then I pushed the install button again

ran the parts above again about as fast as it could print them and is now compressing

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since it hasn't crashed no sign of an error message.

I formerly was running 1.4 as a fomod. 

so all the required parts should be there.

Did I see something somewhere about 8 gigs... I did cut this machine to 6 to put 24 in my 3d machine...

i7 920 triple channel 3 2 gig sticks.win 7 64 pro.



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

ignore for now... after

Post by alanbard » Fri Feb 21, 2014 5:42 am

ignore for now... after canceling windows mumbled about not using the right whozis and could it try again... and this time it spit out complaints about missing files... so downloading all the misc vcre etc s... and will try again...


 



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

okay, all seems happy joy joy

Post by alanbard » Fri Feb 21, 2014 7:21 am

okay, all seems happy joy joy to the world



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

upon installing the fomod

Post by alanbard » Fri Feb 21, 2014 10:01 am

upon installing the fomod

at the end get the message 

object"/c5aeb300 ..... etc.rem" does not exist on this server. 

I put the computer on line ... got the same message with a different object listing..

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2 am... will try a manual install tomorrow. or Just redo entire thing from scratch...



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

complete rebuild from scratch

Post by alanbard » Fri Feb 21, 2014 7:38 pm

complete rebuild from scratch

same style error message

but the object id has been different all four times I've tried to activate the mod in NMM. 

windows 7 64 bit i7 920 6g ram.

was playing ttw 1.4 as a fomod right up until trying to install this.

Was going to add that NV runs with NVSE but that's irrelevant at this point, since I can't get the fomod activate.

NMM equals 0.45.7

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running steam off line --- does this make a difference?




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CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

That seems like an old NMM. 

Post by CDTalmas » Fri Feb 21, 2014 10:16 pm

That seems like an old NMM.  Grab the latest version and make it Large Address Aware (just type Large Address Aware into Google and it should pop up with a program or two).  Try it again.



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

thanks, I think I have to use

Post by alanbard » Fri Feb 21, 2014 10:48 pm

thanks, I think I have to use the fnv4gb.exe because unless they have changed steam making NV large memory aware isn't allowed by steam. But I did contact Beth when I discovered that and suggested they fix it. Maybe they have. 

mod manager is up to 0.47.3 so will update from 0.45.7 

----

by the way it helps when editing to fix the memory setting on the GECK -- I'm guessing you all know that.

--- 

will try as soon as the NMM downloads...


 


 



CDTalmas
Posts: 138
Joined: Thu Feb 07, 2013 3:33 am

Again, make NMM Large Address

Post by CDTalmas » Fri Feb 21, 2014 10:50 pm

Again, make NMM Large Address Aware, not NV.  You've got the 4GB patcher for the main game.



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

downloaded newest NMM...

Post by alanbard » Sat Feb 22, 2014 12:47 am

downloaded newest NMM... still same message... different object id but same message.

At this point the 4g is irrelevant because we aren't even trying the game...


 


 



alanbard
Posts: 33
Joined: Sat Sep 22, 2012 9:21 pm

in NMM it completes the

Post by alanbard » Sat Feb 22, 2014 2:40 am

in NMM it completes the entire task as show by the completetion bar then after several minutes of doing nothing it posts the error message.

Okay, decided to get tricky and 7z the mainfile and told NMM to activate that. Same format error message different object number.


 



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