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Load Order

General discussion of Tale of Two Wastelands
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catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Load Order

Post by catcameback » Tue Jun 06, 2017 7:42 am

With Load Orders, is there any hard rules as to what categories should go first? I use Mod Organizer and I'm always hearing different things. I'm going with the base games, ttw fixes, then mcm type mods that add new features onto the game, followed by mod added gear, quests, companions, music, races, then new environments, and with textures replacers and animation ones dead last.


Do the heaviest things go first on your guys load order? Or does it have to be last, I guess is what I'm trying to figure out. 



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Risewild
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https://taleoftwowastelands

Post by Risewild » Tue Jun 06, 2017 8:48 am

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Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

The biggest catch with load

Post by Mystical Panda » Tue Jun 06, 2017 9:33 am

The biggest catch with load orders is, that no matter how you put them together, with enough mods, you'll pretty much always need a "patch" to bind everything together. From what I've been able to gather, as I work on a few new long term projects to help with modding, mods are a fairly random thing as far as quality: written at different times, by different people, and as such, reflect different levels of quality and even totally different versions of data (outdated mods- which often break things because their data is no longer supported by the current game engine). Here's the problem though:


Think of data as being stored in records, and within those records are fields. Bethesda reads full records and write full records, even if you just changed one field out of 10 in that same record. So, let's say I write a mod and we both change the same record: I changed field#1, you change field#6, the same record will be written out (by the CreationKit) as what ever they originally were when we saved the mod, along with our changes. So, my mod has my change (record), but not yours (record). And vice versa for you. Enter a "merged" patch. A merge patch moves field#1 from me and field#6 from you, into an override record that will contain both our changes. Thus both changes exist in the same mod. The only exception is, if we change the same field. There's only one field, generally for a specific value, therefore, that's the rule of 1. There can be only one (to sneak quote Highlander here- lol!) in that case. Such as, let's say, armor DT for a particular piece of power armor. That's why modders, copy those records as completely new records, rename the armor something else, put them in leveled lists, crates, etc.,. allowing both the "vanilla" and new "improved" version of the same armor in the game.


There are general rules, developed mostly by those modding and usually their advice is a good bet to follow. Mostly, because, combining all those mods introduce scores of potential conflicts between mods, and with the rule of one, putting them in a certain order, almost always guarantees the most importan mods (such as lighting or weather) win out. But... in order to have a good stable game, the conflicts will have to be "ironed-out" even though their game artifacts aren't immediately apparent.


Good luck with your mod-out!



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catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Appreciate the responses,

Post by catcameback » Tue Jun 06, 2017 10:51 am

Appreciate the responses, guys. Thanks for taking the time to answer. For myself, I already got a merged patch set up for all my stuff, but felt like talking about load orders since I've been seeing different answers for a while now.



H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

You may also try making a

Post by H1ms3lf » Tue Jun 06, 2017 11:07 am

You may also try making a bashed patch with Wrye Flash, theres a topic about it somewhere around the TTW forums. AFAIK, a bashed patch is a different version of a merged patch, where the patcher try to act with more "intelligence" regarding as to what entries to preserve in the records.


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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