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Is ReShade compatible with in-game AA?

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CVB_Taihou
Posts: 67
Joined: Tue Jun 21, 2016 7:27 pm

Is ReShade compatible with in-game AA?

Post by CVB_Taihou » Sun Nov 26, 2017 7:29 am

People say ENB is incompatible with in-game AA, but what about ReShade?


Can I use in-game and driver AA with ReShade?



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

I actually use both at 1440

Post by Mystical Panda » Mon Nov 27, 2017 2:02 am

I actually use both at 1440 (one day, 4K all out!), and the only time 'crawlies' really become noticeable is with grass when frame rates start to tank- using MonsterWars and Warzones, grass overload (grass size=60- a tad more grass than the default). When the frame rates are closer to the 60fps mark, I don't really notice that much.


Speaking of Reshade, I think it's more a post-processing 'middle-man' like SweetFX, and isn't quite as 'forceful' (so to speak) as ENB. But... if you start using things like AdaptiveSharpen, Sharpen and another 'sharpen' that doesn't come to mind but highlights the bright parts, then you'll more than likely introduce crawlies in spite of AA.


Honestly, the best thing to do is play around with each and see what parts you like, and which ones don't and try and build around or work from there. There's just not really one blanket answer for everyone unfortunately since the game, enb, reshade and everything else efficiency wise depends on system throughput, bus and clock speeds, etc.,. which differs from person to person. It takes time to find out what works out best for your system.



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

With reshade you can, but not

Post by RoyBatty » Mon Nov 27, 2017 2:17 am

With reshade you can, but not all effects can be used.


Image

Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

[Quick Note] I'm currently

Post by Mystical Panda » Mon Nov 27, 2017 6:18 am

[Quick Note] I'm currently testing the following Reshade shaders:


AdaptiveSharpen


Curves


Colorfullness


Vibrance


HDR (fake)


ReflectiveBumpmapping


Clarity


These together (at 'out of the box' values) show a .05 - .06 rendering overhead (depends on your system). Vibrance, Colorfulness and Curves help with URWLNV 2.0 and the general 'washed out' look NV tends to have.



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