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Mothership Zeta Alien Weapon ADS

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Vergence
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Joined: Wed Jun 10, 2015 3:00 am

Mothership Zeta Alien Weapon ADS

Post by Vergence » Wed Jun 10, 2015 3:32 am

I can't stand the wonky ADS that the alien weapons have currently and I'm trying to change them to how they were in FO3 There doesn't seem to be any forum posts that I can find related to this, and I have tried everything that my incredibly limited knowledge will let me. Which is just messing around with the weapons in geck and changing the animations and such. I'm not sure what to do past that since 'Don't use first person IS' is already checked and trying to change any of the animations make my game CTD on launch



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RoyBatty
Gary
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Location: Vault 108

Explain what you mean by ADS.

Post by RoyBatty » Wed Jun 10, 2015 5:43 am

Explain what you mean by ADS.


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Vergence
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Joined: Wed Jun 10, 2015 3:00 am

I'm down sights. I probably

Post by Vergence » Wed Jun 10, 2015 6:23 am

Aim down sights. I probably shoulda just said iron sights



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
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Yeah aim down sights in not a

Post by RoyBatty » Wed Jun 10, 2015 7:58 am

Yeah aim down sights in not a term I'm familiar with, and I've been gaming for 30 years ;)


Setting Don't Use 1stperson and Don't use 3rdperson iron sights should make them use the side animations. Do you have another mod overwriting them like EVE?


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Puppettron
Gary
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for future reference, they're

Post by Puppettron » Wed Jun 10, 2015 9:23 pm

for future reference, they're normally referred to as Iron Sights, and are referred to that in game files


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Vergence
Posts: 4
Joined: Wed Jun 10, 2015 3:00 am

Not that I know of. I just

Post by Vergence » Thu Jun 11, 2015 2:13 am

Not that I know of. I just went through and checked all of my mods and I had the fallout 3 iron sights modders resource so I uninstalled that and it didn't change anything. I also checked Don't use 3rd person IS and it didn't change. I think I'm just gonna add a scope to it in geck so that it removes the model when I aim



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RoyBatty
Gary
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Location: Vault 108

Are you sure another mod in

Post by RoyBatty » Thu Jun 11, 2015 3:51 am

Are you sure another mod in your load order isn't changing it?


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Vergence
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Joined: Wed Jun 10, 2015 3:00 am

Yeah, I backed up my save and

Post by Vergence » Fri Jun 12, 2015 3:27 am

Yeah, I backed up my save and removed all other mods and it still didn't work. I don't know how I got it to work, I think I just had to disable and then re-enable don't use first person IS because it seems fine now. Although when I shoot it still pops back to the original aiming position, but I don't really care as long as I can see when I'm aiming



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