The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Tenpenny Tower hostile

General discussion of Tale of Two Wastelands
jrepel
Posts: 37
Joined: Thu Apr 02, 2015 6:44 pm

Tenpenny Tower hostile

Post by jrepel » Sun Apr 05, 2015 4:03 pm

Hello.


I have a problem with Tenpenny Tower. All NPCs are hostile and keep attacking me whatever I do. I tried various console commands, different clothing or killing and resurrect the NPCs but nothing helps.


Without being able to continue the Tranquility Lane Quest (https://taleoftwowastelands.com/content/i-can-not-enter-simulation-tranquility-lane) or the Anchorage-Simulation and now this phenomenon I think it makes no sense to play any further. But maybe someone has eventually an idea on this.


Thanks in advance.


 



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Did you kill someone there to

Post by TrickyVein » Sun Apr 05, 2015 4:13 pm

Did you kill someone there to make them hostile?


A load order would help us help you. (Unless this is your most recent one)


As for not being able to enter either simulation, there are some things you could try, from disabling using custom races, disabling pipboy replacers or the speedtree fix. From looking at your other posts though it seems you haven't had much success. 


Are you using an English copy of the game?



tacitus
Posts: 70
Joined: Sun Jun 22, 2014 1:35 pm

Did you do as TJ suggested

Post by tacitus » Sun Apr 05, 2015 4:23 pm

Did you do as TJ suggested for the Tranquility Lane Quest?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

disable your rep plugin, we

Post by Puppettron » Sun Apr 05, 2015 4:51 pm

disable your rep plugin, we're working on that.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

jrepel
Posts: 37
Joined: Thu Apr 02, 2015 6:44 pm

Yes, it's an english version.

Post by jrepel » Sun Apr 05, 2015 5:44 pm

Yes, it's an english version.


I think I didn't kill someone to make the Tenpennies hostile.


My rep plugin ?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

you're using TTW-Reputations

Post by Puppettron » Sun Apr 05, 2015 6:50 pm

you're using TTW-Reputations optional file, right?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

jrepel
Posts: 37
Joined: Thu Apr 02, 2015 6:44 pm

Yes I do. Are there moded

Post by jrepel » Sun Apr 05, 2015 11:03 pm

Yes I do. Are there moded versions of this file?


After deactivating the TTW_Reputaion.esp everything is fine. No more unprovoked shooting.


I saved, left the game, activated the rep-file and started the game with the last save: no more unprovoked shooting.


????


I wish there was an just as easy way to solve the simulation problems.


 



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You disarmed the bomb in

Post by RoyBatty » Mon Apr 06, 2015 12:43 am

You disarmed the bomb in megaton, which makes tenpenny instantly hate you. If you don't want factions in your TTW playthough then don't use the reputations plugin ;)


Image

jrepel
Posts: 37
Joined: Thu Apr 02, 2015 6:44 pm

But I played Fallout 3

Post by jrepel » Mon Apr 06, 2015 2:38 am

But I played Fallout 3 without TTW, disarmed the Megaton bomb and the Tenpenny faction wasn't hostile.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

because fo3 doesn't have

Post by Puppettron » Mon Apr 06, 2015 2:44 am

because fo3 doesn't have reputations.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Post Reply