[quote=KUPOkinz]
GrantSP wrote:
You read wrongly
https://www.nexusmods.com/skyrimspecialedition/mods/6194
It's on the very front page of the mod site itself. No offense but maybe you should actually try reading yourself.
BSA Priority (3): (This feature was removed from MO2 by Tannin and is pending review)
BSA files are archives that contain assets like textures, meshes, sounds, scripts, ...
All vanilla data resides in BSAs and by default, the Skyrim Creation Kit packages assets for mods in BSAs. Traditionally you can not control priority between BSAs and "loose" files (that is: assets that came as individual files), BSAs are always overwritten. Therefore, if you wanted to use files from a BSA over files from a mod that came as "loose" files, you'd have to figure out and delete the correct files manually.
MO fixes this problems and afaik it is the only tool available to do so. In the UI, check all BSAs you want loaded and you're ready to go. Files from BSAs have priority according to their installation order (left pane) -> They overwrite files from mods with lower priorities and don't overwrite files with higher priority. The limit of enables BSAs is approx 8000)
[/quote]
That's BSA Priority. It's a different thing from BSA activation problems.
MO2 has no problems with BSA's. BSA activation problems would be not being able to access/read files in the BSA archive or even detect BSA's, for example. 