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Google Sheet: TTW Perk list w/ recommendations

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nscreated
Posts: 4
Joined: Fri Jul 11, 2014 5:30 am

Google Sheet: TTW Perk list w/ recommendations

Post by nscreated » Sun Apr 19, 2015 12:10 am

Here's the list. It's public to edit, so feel free to make corrections--and it will need some.


All I did was merge the perk lists from the Fallout Wikia, and removed FO3 duplicates on the assumption that TTW favors the NV versions of perks.


As far as the recommendations go, of course they're subjective. Each column represents perks specific to one kind of skill. I deliberately passed up skillpoint perks, AP perks, carry weight perks, radiation perks, and generally any perks that wind up being a waste in a game that is already pretty easy. The numbers at the bottom help to build a character with preferred perks, keeping in mind that you can only have 25 max.


If you make changes, I only request that you comment in that cell (ctrl+alt+m) what you changed and why.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

TTW does prefer NV versions

Post by TJ » Sun Apr 19, 2015 3:09 am

TTW does prefer NV versions of anything available. Not so much because we feel that NV > F3, but because we don't really edit FNV if we can help it.


My project Dash is on Kickstarter!



nscreated
Posts: 4
Joined: Fri Jul 11, 2014 5:30 am

That's what I guessed. It

Post by nscreated » Sun Apr 19, 2015 2:19 pm

That's what I guessed. It helps that the NV perks are more balanced than their FO3 equivalents.



nscreated
Posts: 4
Joined: Fri Jul 11, 2014 5:30 am

Updated. I added sheets with

Post by nscreated » Mon Apr 27, 2015 3:13 am

Updated. I added sheets with suggested perks for different builds. They're all stealth and mostly Crit-hit centered (except for the Explosives build). Just makes things convenient.



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