Going to test the corrupted save theory. If that doesn't work I'll post the load order, and possibly consider a clean install of FNV/Fo3.
[collapsed title=Load Order] GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
TaleOfTwoWastelands.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
TTWFixes.esm=1
glove_be_gone.esp=1
TTW_OptionalFiles.esp (merge pack) ○
TTW_Bobbleheads.esp ○
TTW_MoreCookingItems.esp ○
TTW_SuperMutantRebalance.esp ○
TTW_AnchorageCustomization.esp ○
TTW_StartupMenu.esp [/collapsed]
The game works the same before and after the merge. So I think the act of merging the optional esps can be excluded.
Fixed the spoiler tags - Risewild
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