The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

some basic questions about TTW

General discussion of Tale of Two Wastelands
Post Reply
Georg Marty
Posts: 6
Joined: Tue Jun 10, 2014 12:16 pm

some basic questions about TTW

Post by Georg Marty » Tue Jun 10, 2014 1:03 pm

Hey,


first and foremost i know that the best way to check these issues for answers is to just give it a go and install it, but i no longer have the original disc for F3, so i am not able to check this for myself.

I want to ask how technologically "interconnected" is the capital wasteland with mojave, and whether the game is "New Vegas" with CW in it, the other way around, or something else? I am asking this for the purpose of knowing, whether i would need to fire up geck for NW or F3 to check some things or change some global values, scripts, etc. Are these the same games script-wise? I mean if i have a mod like Realistic Reloading (without which i frankly cant imagine playing :), will it affect the DC portion aswell, or will it work at all? Are there perks integrated from both games? And how about challenges? Do they work, or have you removed them? I watched some videos illustrating the travel between DC and Mojave, and it is supposed to take 9 years, but can you travel freely between them after that? Or is it definitive? And if the game starts in DC, will there be an option for hardcore mod from NV?


Last but not least, how open is TTW to small-time modding, like if i want to change, upgrade perks or do some other modification to anything, like damage multipliers, etc.? Can it cause any troubles? In Geck, will i have an access to both content simultaneously? If I rebuild some existing mod or scripts in "TTW" geck, will it work?


Sorry for so many questions, as i said i cant test it right now, but the whole enormous effort sounds just...fantastic, and i just want to check whether the f3 is worth reacquiring after all these years, because i have felt f3 to be a little rough around edges, and gradually i fell in love with New Vegas, which in my opinion was an improvement in almost  every aspect gameplay-wise.


Any answers are appreciated.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Basically you can think of

Post by JaxFirehart » Tue Jun 10, 2014 1:16 pm

Basically you can think of FO3 as a HUGE DLC for FNV. We did our absolute best to not touch anything on the FNV side. It is rare that you find FNV mods that conflict with TTW (MMUE and NVEC are a couple that are known to). As for mods affecting the capital wasteland, it depends. The best way to judge is to see how the mod handles DLC content, like Lonesome Road, or Dead Money. Does it need a compatibility patch, like Project Nevada? If so then it will need a new patch for TTW. If it does NOT need a patch for NV DLC (such as Realistic Reloading) it will probably work as expected in DC.


For a bit more information there is an article on the FAQ.



Georg Marty
Posts: 6
Joined: Tue Jun 10, 2014 12:16 pm

Thank you for quick response.

Post by Georg Marty » Tue Jun 10, 2014 1:33 pm

Thank you for quick response. It seems that after all i will be returning to capital wasteland :)


 



Post Reply