If this has already been discussed, i apologize. I couldn't find anything specific, but can i clean the ITM and UDR from the FO3 .ESMs with FNVEdit?
Cleaning the FO3 esm dirtys
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BlkRobedMage
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Cleaning the FO3 esm dirtys
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manos
- Posts: 163
- Joined: Sat Nov 03, 2012 3:45 pm
The way I see it:
The way I see it:
"If the team didn't gave you some instructions, just don't..."
If you you do "cleaning masters thing", you'll may clean some records that TTW relies on and it will break it.
Something like this :)
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TJ
- Posts: 2181
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Echoing what others have said
Echoing what others have said above: if you're cleaning any of the official game files, you're causing yourself problems whether you realize it or not.
My project Dash is on Kickstarter!
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
There is a bug in Fallout
There is a bug in Fallout engine that disabling a tree with LOD crashes the game (part of cleaning process), the latest released xEdit 3.1.1 properly handles that. So now there are no known bugs left tied to cleaning files. If you know of any, please report.
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JaxFirehart
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It's not that we are saying
It's not that we are saying that xEdit does anything wrong with the cleaning process. What we are saying is that we've run into instances where people were having problems and it turned out that it was because they cleaned the vanilla master files, once they reverted to uncleaned files it worked again.
- RoyBatty
- Gary
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zilav: Setting intitially
zilav: Setting intitially disabled is placebo and doesn't work at all if it is in an esm modifying another esm (onam or not) and setting x -30000 is bad (moves things sometimes out of the cell boundaries) which creates havok bounds errors. If this is done in an esm it creates the same entity whirlwind problem that doing so with MSTT caused. Enable state opposite of player is more than enough and perfectly safe.
Cleaning DLC's (F3) probaby also breaks our installer because then the file hashes are wrong :P

- zilav
- Gary
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@Jax That's the biggest
@Jax That's the biggest problem of fallouts - when people encounter some problem after cleaning, they are not trying to find out the reason, but instead immediately revert back and tell others to not clean anything ever. This was never a problem with Oblivion and Skyrim, all possible issues related to cleaning were found and fixed there. Even I fixed one of them for Oblivion cleaning last year, 8 years after the game release when got a comprehensive bug report. I just guess that TES modding community is larger and has more experienced modders willing to pursue problems to the source instead of avoiding them, and also fallout engine being a bugfest compared to Oblivion and Skyrim. Oh well, FO4 is upon us soon and this doesn't matter that much anymore ![]()
@Roy There are cleaning options in xEdit to fine tune what and how to change when undeleting references.
- RoyBatty
- Gary
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@zilav: but joe schmoe user
@zilav: but joe schmoe user doesn't know that, and they are turned on by default. Do you know how difficult it is to get joe schmoe user to read or listen to anything? Of course you do, come on.
I think the problem is the lack of wanting to work together on anything, people have the strange attitude about "Do all the work for me first, then I'll see about fixing it, maybe, because I don't believe you or already know otherwise.". Instead of "Hrm ok that's weird, lets figure out what the issue is then, or no that's not the problem this is."
It's probably the main reason that much of the Fallout community is turned off to the Skyrim community, is because exactly this kind of attitude. No one likes that or wants to collaborate or help when people act high and mighty. I know very well that people get into cliques and then talk shit about other users and modders, point and laugh. Some of it's completely misdirected though...
