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Roy's Hardcore Challenge

General discussion of Tale of Two Wastelands
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Roy's Hardcore Challenge

Post by RoyBatty » Sat Jan 24, 2015 3:25 pm

This challenge is now closed.


OK I'm tired of looking at people's load orders, so I'm going to set one. Take it or leave it. :)


I have my own little challenge for you guise.


Complete both FO3 and NV AWOP's in Hardcore (latest versions) updating to newer versions allowed when they are released, with Project Nevada + Rebalance with the FWE like setting.




  • VATS is NOT ALLOWED! If you use VATS, you are cheating, this is no different than using an AIMBOT


  • You cannot use PN's vision modes or equipment module


  • Must be played on VERY HARD+Hardcore Mode


  • AWOP Loot Destruction MUST be enabled, all settings


  • Don't disable the MkII weapons and Armor, they have been re-balanced already, and you're going to need them.


  • You can use the low loot/low skill book patches if you want for extra pain.


  • You can use the low NPC patch if you want (Wasteland ONLY)


  • Record it if you are able, I'd like to watch it


Good Luck and Have Fun!


If anyone manages this, I'll put you into one or the other mods as a boss or something.


LOAD ORDER/MODS




  • Tale Of Two Wastelands (NO OPTIONALS ALLOWED)


  • AWOP4FO3 TTW Version by Dj Mystro/Myself


  • AWOP for New Vegas by Dj Mystro/Athelbras/Myself (5.31)


  • Project Nevada Core with Rebalance Module ONLY, FWE like mode, 1 perk per level, XP Reduction


  • Project Nevada Extra Options (for settings)


  • DarNUI (optional)


  • CASM with MCM (optional)


  • MCM


  • UIO


  • NVSE


  • NVAC (optional)


  • NVSR (optional)


  • RWL Darker Nights version (optional)


  • Streetlights (optional)


  • Flashlight NVSE (optional)


No other mods of any kind are allowed including the use of ENB or texture packs in order to obtain maximum performance from areas with many NPC's and to reduce crashes.


Q) But can I use mod X?


A) NO!


FNV4GB is Recommended.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

When I take a break from

Post by TJ » Sat Jan 24, 2015 3:35 pm

When I take a break from working on the new PANZER I'll update the key script to make it slightly more fair. Only slightly though. Don't count on it to save you.


My project Dash is on Kickstarter!



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Just deleted all my mods, was

Post by EnderDragonFire » Sun Jan 25, 2015 12:15 am

Just deleted all my mods, was going to do vanilla because I was bored. Guess I will do this instead, why not? Am I allowed to use fellout? What about the courier's stash? And the TTW optional Plugins? 


"Who are you, who do not know your history?"



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I'd say anything that doesn't

Post by TJ » Sun Jan 25, 2015 12:53 am

I'd say anything that doesn't affect game balance would be ok, though it's Roy's challenge so it's up to him.


My project Dash is on Kickstarter!



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I am posting my load order

Post by EnderDragonFire » Sun Jan 25, 2015 1:41 am

I am posting my load order here for Roy to check before I get too far into the challenge.


[collapsed title=Load Order]


FalloutNV.esm


DeadMoney.esm


HonestHearts.esm



OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


CaravanPack.esm


Fallout3.esm


ThePitt.esm


Anchorage.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


TTWFixes.esm


Project Nevada - Core.esm


AWorldOfPainFO3.esm


AWorldOfPain(Preview).esm


TTW Redesigned.esm


OutsideBets.esm


FreesideOpen.esm


Interior Lighting Overhaul - Core.esm


PANZER.esm


PANZER_HUD_Patch.esp


AWOP - Balance and Cleanup.esp


AWOP - Dead Money Redone.esp


ILO - A World of Pain.esp


TTW - Realistic Interior Lighting.esp


TTW - Fellout.esp


TTW_Crashed_Vertibird.esp


TTW_Difficult_Journey.esp


TTW_MoreCookingItems.esp


TTWStashPackDistribution.esp


FreesideOpenPatch.esp


ttwfreesideopenpatch.esp


Interior Lighting Overhaul - Ultimate Edition.esp

Project Nevada - TTW Vision Patch.esp


[/collapsed] 


"Who are you, who do not know your history?"



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

FSO is not allowed, it

Post by RoyBatty » Sun Jan 25, 2015 5:05 am

FSO is not allowed, it removes an AWOP area.


ILO is not allowed, it changes the lighting in AWOP areas (makes it easier).


AWOP must be the current versions , the FO3 version can be found here, 5.2 is on the nexus. Balance and Cleanup is forbidden because it breaks 5.2 and is not compatible until Drithius updates it.


Mods that make the pipboy brighter are also not allowed.


Mods that bypass the minigames are allowed provided they are skill based, pickpocket 100% is NOT allowed.


Flashlight NVSE is allowed.


 


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

yeah boyee, use my mods for

Post by Puppettron » Sun Jan 25, 2015 5:26 am

yeah boyee, use my mods for ultimate control of your toon's destiny.


or just better breaching to deal with the lock issue in Panzer.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Wait? Wait! Why the hell does

Post by EnderDragonFire » Sun Jan 25, 2015 5:58 am

Wait? Wait! Why the hell does Interior Lighting Overhaul make areas easier? That is the opposite of what it is supposed to do! 


I have amended my load order to fit your criterion, here it is:


[collapsed title=Load Order]


FalloutNV.esm



DeadMoney.esm


HonestHearts.esm


OldWorldBlues.esm


LonesomeRoad.esm


GunRunnersArsenal.esm


ClassicPack.esm


MercenaryPack.esm


TribalPack.esm


CaravanPack.esm


Fallout3.esm


ThePitt.esm


Anchorage.esm


BrokenSteel.esm


PointLookout.esm


Zeta.esm


TaleOfTwoWastelands.esm


TTWFixes.esm


Project Nevada - Core.esm


AWorldOfPainFO3.esm


AWorldOfPain(Preview).esm


TTW Redesigned.esm


OutsideBets.esm


PANZER.esm


PANZER_HUD_Patch.esp


TTW - Fellout.esp


TTW_Crashed_Vertibird.esp


TTW_Difficult_Journey.esp


TTW_MoreCookingItems.esp

Project Nevada - TTW Vision Patch.esp


[/collapsed] 



 


Any additional suggested mods for this play through?

"Who are you, who do not know your history?"



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I have already altered the

Post by RoyBatty » Sun Jan 25, 2015 6:23 am

I have already altered the lighting in some areas of AWOP. I will continue to alter it in future updates.


Also it is no longer compatible with 5.2


 


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TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Can I use Unlimited Traits

Post by TsurudaHimeko » Sun Jan 25, 2015 2:24 pm

Can I use Unlimited Traits esp?


Of course some traits such as Built 2 destroy/Hot Blooded/Logan's Loophole/Fast shot can be very op if used together


but all traits have downsides and traits like Loose Cannon can be more harmful without Heave, Ho perk


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



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