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Roy's Hardcore Challenge

General discussion of Tale of Two Wastelands
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah give that a go.  

Post by RoyBatty » Tue Feb 17, 2015 5:39 am

Yeah give that a go, you may want better breaching to fix the door issue.


Also, if panzer is too easy... there's gotta be something else wrong.


When I tried it I barely made it out of the vault.


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deadboy
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Yeah, that's what I mean. You

Post by deadboy » Tue Feb 17, 2015 12:19 pm

Yeah, that's what I mean. You had the 4 pre order packs and the stashpack optional loaded.  If you don't use em and there's no dependency for them I'd just remove them and save yourself the 5 spaces in the load order.


I forget if you're using the reputation optional but if that's the reason you're loading the preorder packs you can just clean the masters off of it in FNVEdit and you won't need to worry about it later.



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RoyBatty
Gary
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The records are injected in

Post by RoyBatty » Tue Feb 17, 2015 7:29 pm

The records are injected in to FalloutNV.esm anyways, so you can just remove em.


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RoyBatty
Gary
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It's possible that melee has

Post by RoyBatty » Wed Feb 18, 2015 9:22 am

It's possible that melee has been overlooked since most players don't play as melee. Perhaps this is why Rise always plays melee, and yes melee is OP in Fallout 3 too. 1-2 shotting still seems wrong to me, I'm going to just have to install things in MO and make sure everything is working as intended.


Can't make such mod packs sorry. However I could specify a load order, however that is a bit restrictive.


 


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deadboy
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I'm a big melee fan myself.

Post by deadboy » Wed Feb 18, 2015 12:28 pm

I'm a big melee fan myself.  Super slam can be taken very early and with a little luck you can take on a lone deathclaw pretty easily.


As for the "Challenge Pack" with the mods, yeah. Permissions and all that for redistribution get wonky.  I can definitely see almost the opposite set up from what we currently have. A list of approved mods rather than restricted ones.


 


Full disclosure: I'd love to take part in this challenge but I don't think I have the time and I know I don't have the patience any more :) So good luck to all you lost souls.



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RoyBatty
Gary
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I'm a fan of Vechs' Super

Post by RoyBatty » Wed Feb 18, 2015 1:05 pm

I'm a fan of Vechs' Super Hostile maps for Minecraft, and also the things they are based off. Like "I want to be the guy".


So hard challenges are always something I've been interested in, in the past.


 


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UnDeadPuff
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If I'm done modding the games

Post by UnDeadPuff » Sun Mar 01, 2015 1:24 pm

If I'm done modding the games by the end of month and it all works good, I'll try to record this (given the FPS won't go bonkers) and post it on youtube.


 


BRING IT ON BABY!


Hey, it's ME!



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RoyBatty
Gary
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I have removed Panzer from

Post by RoyBatty » Sun Mar 01, 2015 9:07 pm

I have removed Panzer from this until the bugs with locks/doors and difficulty settings etc have been worked out.


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RoyBatty
Gary
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I'm going on good faith. It's

Post by RoyBatty » Wed Apr 01, 2015 12:38 am

I'm going on good faith. It's definitely not an easy challenge.


So far only 1 person hasn't abandoned it.


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RoyBatty
Gary
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Bullet Time is a very yes. I

Post by RoyBatty » Thu Apr 02, 2015 6:24 pm

Bullet Time is a very yes. I couldn't remember if the XP reduction is set to minimum or not.


In AWOP settings one of the loot destruction settings isn't on by default, needs turned on.


You'll be able to find MkII but they will either be very tough to get, or cost a lot of caps.


We'll be pushing out an AWOP update very soon, but you shouldn't make it to Vegas by then.


 


 


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